HeroClix Alpha Rules designer’s notes
HeroClix designer Mike Elliott has posted an article looking at the design decisions and factors behind the HeroClix Alpha Rules.

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HeroClix designer Mike Elliott has posted an article looking at the design decisions and factors behind the HeroClix Alpha Rules.
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LarkinVain (Joel) says:
May 29th, 2008 at 2:42 pm |
After reading the article I’m personally intrigued. Of course this could be because I’m just a big superhero fan. |
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grimbergen says:
May 29th, 2008 at 8:20 pm |
I’m looking forward to it. Heroclix has always been a love-hate for me. I’ve collected more heroclix than any other minis game out there, yet it is one i play the least. I love comics and those characters but I found it hard getting into the game and staying interested in playing. However, once I do start playing a game I usually enjoy it, but it’s strange –when I’m not playing I’m always thinking about how much the rules feel too cumbersome and not “superhero” enough and I almost avoid it. Anyhow, I’m really looking forward to alpha and I hope it catches on locally. I just don’t feel the Mageknight action token/pushing mechanic translates well to superheroes. Not that there’s anything wrong with the mechanic… it just feels to …. contrived. I agree it’s very deep and strategic and a good system overall. I guess what I’m trying to say is that the MK system works great for what it is, I just don’t think it was appropriate for this theme. |
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Gitteau says:
May 30th, 2008 at 3:57 am |
So they’re taking a game that most players already find to be too simplistic, and they’re dumbing it down. Doesn’t sound so interesting to me. |
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Zac says:
May 30th, 2008 at 5:29 am |
Dude… you always take the negative view don’t you :-)
Sounds as if they are trying to market a game for casual players and for people who play Heroscape. |
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Gitteau says:
May 30th, 2008 at 7:53 am |
I do… I understand their aim, I’m just surprised that any TGN readers would be into it. Too much generalizing, obviously. It’s probably a good move, really. They’ve been gradually complicating the core game (with some exceptions such as simplifying the flight rules), so the development of a sister system will allow them to continue to appeal to casual gamers without sacrificing the somewhat increased depth of the “real” game. |
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grimbergen says:
May 30th, 2008 at 5:47 pm |
Yeah… the removal of certain aspects such as soaring flight was reviled by just about everyone I know. But in general I don’t find the game simplistic at all, and often I feel it’s too cumbersome and has a high barrier to entry for new learners. “I understand their aim, I’m just surprised that any TGN readers would be into it. Too much generalizing, obviously.” Gitteau, the interesting thing to me is that I see it exactly opposite than what I assume you mean by that — I’m surprised, in a positive way, that so there areTGN readers into CMGs as much as I am, even though my first love is painting. |
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