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	<title>Comments on: Top Ten game list</title>
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	<link>http://www.tabletopgamingnews.com/2008/05/11/14422</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Tue, 06 Jan 2009 05:08:21 +0000</pubDate>
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		<title>By: evernevermore (John)</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22091</link>
		<dc:creator>evernevermore (John)</dc:creator>
		<pubDate>Tue, 13 May 2008 20:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22091</guid>
		<description>Im looking to get the Vehicle Book this weekend - if its still there
that leaves me with just one more book to be able to play my Marines in RT and 3 books short for my Chaos Marines

I have three gaming stores I visit, one for RPGs, one for Minis, and one for Old and secondhand stuff</description>
		<content:encoded><![CDATA[<p>Im looking to get the Vehicle Book this weekend - if its still there<br />
that leaves me with just one more book to be able to play my Marines in RT and 3 books short for my Chaos Marines</p>
<p>I have three gaming stores I visit, one for RPGs, one for Minis, and one for Old and secondhand stuff</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22090</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 19:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22090</guid>
		<description>&lt;blockquote&gt;Of course your causing controversy (you always do, its just how you are :P)&lt;/blockquote&gt;

well I don't have time for it so its good that someone will.

&lt;blockquote&gt; the Compedium, Book of the Astronomicon, Vehicle book, ‘Ere We Go and Freebooterz&lt;/blockquote&gt;

What I wouldn't do for a copy of those.</description>
		<content:encoded><![CDATA[<blockquote><p>Of course your causing controversy (you always do, its just how you are :P)</p></blockquote>
<p>well I don&#8217;t have time for it so its good that someone will.</p>
<blockquote><p> the Compedium, Book of the Astronomicon, Vehicle book, ‘Ere We Go and Freebooterz</p></blockquote>
<p>What I wouldn&#8217;t do for a copy of those.</p>
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		<title>By: evernevermore (John)</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22087</link>
		<dc:creator>evernevermore (John)</dc:creator>
		<pubDate>Tue, 13 May 2008 19:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22087</guid>
		<description>Of course your causing controversy (you always do, its just how you are :P)

Rogue Trader is a fuzzy term because when i think of that system to me its all 40k pre 2nd edition, something like a minimum of 7 or 8 books I believe (RT rulebook, the Compedium, Book of the Astronomicon, Vehicle book, the Chaos Duo of the Lost and the Damned and Slaves to Darkness, 'Ere We Go and Freebooterz - I think). That is a ton of material, with a tone that is sorely lacking from the current GW line. Even just comparing the two rulebooks I own, in physical form, you can see a huge shift in feel to the game, from the Game Mastered form of the original rulebook to a more Army based version in the Compedium that provides the first Army lists. 

Rules wise the early stuff definately shows how it drew a ton from the Roleplaying games of the era for the complexity. However I think too many people assume simple rules are elegent rules and vice versa.  There are alot of rules in RT that are not elegant at all (the rules for Robot Maniples jumps to my mind since Bell of Lost Souls managed to create a superb modernday incarnation and trim page count, not counting counters by about half) however there are some rules I think are pretty elegant and fitting the fluff. 

The ratio of vehicles and support weapons to Techmarines in a marine army was a nice limiter considering how powerful some of those pieces of equipment could be, you are forced to prioritze equipment just like a real world commander would. The prereqs in the Imperial Guard list fits a certain image that the fluff maintains too.

All said I think RTs real claim to fame, besides starting the juggernaut of 40k going, is planting ideas in other designers minds. While the execution of some ideas was sloppy the ideas themselves are pretty sweet.</description>
		<content:encoded><![CDATA[<p>Of course your causing controversy (you always do, its just how you are :P)</p>
<p>Rogue Trader is a fuzzy term because when i think of that system to me its all 40k pre 2nd edition, something like a minimum of 7 or 8 books I believe (RT rulebook, the Compedium, Book of the Astronomicon, Vehicle book, the Chaos Duo of the Lost and the Damned and Slaves to Darkness, &#8216;Ere We Go and Freebooterz - I think). That is a ton of material, with a tone that is sorely lacking from the current GW line. Even just comparing the two rulebooks I own, in physical form, you can see a huge shift in feel to the game, from the Game Mastered form of the original rulebook to a more Army based version in the Compedium that provides the first Army lists. </p>
<p>Rules wise the early stuff definately shows how it drew a ton from the Roleplaying games of the era for the complexity. However I think too many people assume simple rules are elegent rules and vice versa.  There are alot of rules in RT that are not elegant at all (the rules for Robot Maniples jumps to my mind since Bell of Lost Souls managed to create a superb modernday incarnation and trim page count, not counting counters by about half) however there are some rules I think are pretty elegant and fitting the fluff. </p>
<p>The ratio of vehicles and support weapons to Techmarines in a marine army was a nice limiter considering how powerful some of those pieces of equipment could be, you are forced to prioritze equipment just like a real world commander would. The prereqs in the Imperial Guard list fits a certain image that the fluff maintains too.</p>
<p>All said I think RTs real claim to fame, besides starting the juggernaut of 40k going, is planting ideas in other designers minds. While the execution of some ideas was sloppy the ideas themselves are pretty sweet.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22085</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 19:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22085</guid>
		<description>&lt;blockquote&gt;Let’s get beyond nostalgia when listing the top 10 games.&lt;/blockquote&gt;

Why? Isn't the game that got you into the hobby always going to have a special place in your memory? It was a pretty generic question so I can only assume that people had a variety of reasons for their choices but Rogue Trader is always going to be a great game to my mind if only because it was the first miniature game I purchased. It got me into this hobby and while I didn't vote for it, I always have positive memories of it.</description>
		<content:encoded><![CDATA[<blockquote><p>Let’s get beyond nostalgia when listing the top 10 games.</p></blockquote>
<p>Why? Isn&#8217;t the game that got you into the hobby always going to have a special place in your memory? It was a pretty generic question so I can only assume that people had a variety of reasons for their choices but Rogue Trader is always going to be a great game to my mind if only because it was the first miniature game I purchased. It got me into this hobby and while I didn&#8217;t vote for it, I always have positive memories of it.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22084</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 19:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22084</guid>
		<description>&lt;blockquote&gt;I mean, I’d happily play Superfigs or Void or any of the better gamles of the past decade in the WH40K universe with GW miniatures, but RT or any edition of the WH40K rules?&lt;/blockquote&gt;

People like what they like. No real way to argue against preference.</description>
		<content:encoded><![CDATA[<blockquote><p>I mean, I’d happily play Superfigs or Void or any of the better gamles of the past decade in the WH40K universe with GW miniatures, but RT or any edition of the WH40K rules?</p></blockquote>
<p>People like what they like. No real way to argue against preference.</p>
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		<title>By: gavroche</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22083</link>
		<dc:creator>gavroche</dc:creator>
		<pubDate>Tue, 13 May 2008 19:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22083</guid>
		<description>And I'm not stirring up controversy! I'm expressing honest heartfelt opinions, which are somehow often at odds with those of the rest of the gaming world :-)</description>
		<content:encoded><![CDATA[<p>And I&#8217;m not stirring up controversy! I&#8217;m expressing honest heartfelt opinions, which are somehow often at odds with those of the rest of the gaming world :-)</p>
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		<title>By: gavroche</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22082</link>
		<dc:creator>gavroche</dc:creator>
		<pubDate>Tue, 13 May 2008 19:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22082</guid>
		<description>Sure, but the background has only become richer &#38; darker since then, yet people seem oddly nostalgic for the actual game. Which is something I don't get. I mean, I'd happily play Superfigs or Void or any of the better gamles of the past decade in the WH40K universe with GW miniatures, but RT or any edition of the WH40K rules? No way! Let's get beyond nostalgia when listing the top 10 games.</description>
		<content:encoded><![CDATA[<p>Sure, but the background has only become richer &amp; darker since then, yet people seem oddly nostalgic for the actual game. Which is something I don&#8217;t get. I mean, I&#8217;d happily play Superfigs or Void or any of the better gamles of the past decade in the WH40K universe with GW miniatures, but RT or any edition of the WH40K rules? No way! Let&#8217;s get beyond nostalgia when listing the top 10 games.</p>
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		<title>By: yslaire</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22081</link>
		<dc:creator>yslaire</dc:creator>
		<pubDate>Tue, 13 May 2008 19:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22081</guid>
		<description>It might be (once again) irrelevant to suggest that they carrefully avoided to create a skirmish game that would have impaired 40K sales...</description>
		<content:encoded><![CDATA[<p>It might be (once again) irrelevant to suggest that they carrefully avoided to create a skirmish game that would have impaired 40K sales&#8230;</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22080</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 18:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22080</guid>
		<description>I doubt you'll find anyone who will claim that there was anything revolutionary about the Rogue Trader rules but it is very pivotal system in that it did make an attempt to provide a rich and dark  background the game to be played against.</description>
		<content:encoded><![CDATA[<p>I doubt you&#8217;ll find anyone who will claim that there was anything revolutionary about the Rogue Trader rules but it is very pivotal system in that it did make an attempt to provide a rich and dark  background the game to be played against.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22079</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 18:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22079</guid>
		<description>Always trying to stir up a controversy aren't you :-)</description>
		<content:encoded><![CDATA[<p>Always trying to stir up a controversy aren&#8217;t you :-)</p>
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		<title>By: gavroche</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22078</link>
		<dc:creator>gavroche</dc:creator>
		<pubDate>Tue, 13 May 2008 18:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22078</guid>
		<description>In 28mm it would've been just another skirmish game. It's the large figures that set Inquisitor apart, not the rules which are basically rpg combat rules.

But enough about that. Let's throw another heretical claim on the table: WH40K Rogue Trader is a pretty average game too. At least when it comes to rules design. Yes, there's detail, but that isn't what makes a set of rules great.  You need innovative &#38; elegant design for that. RT was never more than an a plain average, and therefore instantly recognizable, game. There's nothing in it you didn't find in plenty of other 80s games. What drew people in was the fluff, artwork &#38; miniatures, as well as the DIY attitude it seemed to encourage. Not the ho-hum rules which may have reassured the unadventurous, but didn't offer anything new or interesting.</description>
		<content:encoded><![CDATA[<p>In 28mm it would&#8217;ve been just another skirmish game. It&#8217;s the large figures that set Inquisitor apart, not the rules which are basically rpg combat rules.</p>
<p>But enough about that. Let&#8217;s throw another heretical claim on the table: WH40K Rogue Trader is a pretty average game too. At least when it comes to rules design. Yes, there&#8217;s detail, but that isn&#8217;t what makes a set of rules great.  You need innovative &amp; elegant design for that. RT was never more than an a plain average, and therefore instantly recognizable, game. There&#8217;s nothing in it you didn&#8217;t find in plenty of other 80s games. What drew people in was the fluff, artwork &amp; miniatures, as well as the DIY attitude it seemed to encourage. Not the ho-hum rules which may have reassured the unadventurous, but didn&#8217;t offer anything new or interesting.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22077</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 18:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22077</guid>
		<description>Nice minis for people that like to paint but agreed, it could have been a much better game in 28mm.</description>
		<content:encoded><![CDATA[<p>Nice minis for people that like to paint but agreed, it could have been a much better game in 28mm.</p>
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		<title>By: keltheos</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22076</link>
		<dc:creator>keltheos</dc:creator>
		<pubDate>Tue, 13 May 2008 18:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22076</guid>
		<description>Zac, it's a shame they couldn't have stuck with 28mm scale for Inquisitor when it first released. That was the closest I think GW can ever get to the fun and detail of Rogue Trader. IMO it was a big mistake to make that a 54mm game.</description>
		<content:encoded><![CDATA[<p>Zac, it&#8217;s a shame they couldn&#8217;t have stuck with 28mm scale for Inquisitor when it first released. That was the closest I think GW can ever get to the fun and detail of Rogue Trader. IMO it was a big mistake to make that a 54mm game.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22073</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Tue, 13 May 2008 15:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22073</guid>
		<description>I was rereading my Rogue Trader rulebook last night and it is certainly a much more entertaining rulebook from a gamer's perspective. Lots of details, piles of weapons and vehicles, an open-ended structure to the game. Much fun</description>
		<content:encoded><![CDATA[<p>I was rereading my Rogue Trader rulebook last night and it is certainly a much more entertaining rulebook from a gamer&#8217;s perspective. Lots of details, piles of weapons and vehicles, an open-ended structure to the game. Much fun</p>
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		<title>By: evernevermore (John)</title>
		<link>http://www.tabletopgamingnews.com/2008/05/11/14422/comment-page-1#comment-22071</link>
		<dc:creator>evernevermore (John)</dc:creator>
		<pubDate>Tue, 13 May 2008 12:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=14422#comment-22071</guid>
		<description>The GW games are there because GW produces quality minis and can produce some good games - everyone gets worked up when they stop supporting or fiddle with the games. People, in my experience, feel they tend to play around with rules that work, or radically change the game (40k 2nd to 3rd for example)</description>
		<content:encoded><![CDATA[<p>The GW games are there because GW produces quality minis and can produce some good games - everyone gets worked up when they stop supporting or fiddle with the games. People, in my experience, feel they tend to play around with rules that work, or radically change the game (40k 2nd to 3rd for example)</p>
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