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	<title>Comments on: Flight Stand accessories in Jim&#8217;s Lab</title>
	<atom:link href="http://www.tabletopgamingnews.com/2008/04/30/14215/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tabletopgamingnews.com/2008/04/30/14215</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Tue, 06 Jan 2009 04:17:37 +0000</pubDate>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21536</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Thu, 01 May 2008 20:59:01 +0000</pubDate>
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		<description>D10s perhaps. Speed and altitude in AI go over 6</description>
		<content:encoded><![CDATA[<p>D10s perhaps. Speed and altitude in AI go over 6</p>
]]></content:encoded>
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		<title>By: evernevermore (John)</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21532</link>
		<dc:creator>evernevermore (John)</dc:creator>
		<pubDate>Thu, 01 May 2008 20:29:55 +0000</pubDate>
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		<description>So you cant use dice instead of the arrows?</description>
		<content:encoded><![CDATA[<p>So you cant use dice instead of the arrows?</p>
]]></content:encoded>
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	<item>
		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21528</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Thu, 01 May 2008 20:05:39 +0000</pubDate>
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		<description>That might work.</description>
		<content:encoded><![CDATA[<p>That might work.</p>
]]></content:encoded>
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		<title>By: Ken</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21527</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 01 May 2008 20:00:54 +0000</pubDate>
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		<description>Could you just use two different colored arrows on the same dial?</description>
		<content:encoded><![CDATA[<p>Could you just use two different colored arrows on the same dial?</p>
]]></content:encoded>
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	<item>
		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21526</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Thu, 01 May 2008 19:55:53 +0000</pubDate>
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		<description>AI needs two dials though</description>
		<content:encoded><![CDATA[<p>AI needs two dials though</p>
]]></content:encoded>
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		<title>By: evernevermore (John)</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21519</link>
		<dc:creator>evernevermore (John)</dc:creator>
		<pubDate>Thu, 01 May 2008 17:28:02 +0000</pubDate>
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		<description>Wonder how the size compares to Aeronautica Imperialis</description>
		<content:encoded><![CDATA[<p>Wonder how the size compares to Aeronautica Imperialis</p>
]]></content:encoded>
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	<item>
		<title>By: Ken</title>
		<link>http://www.tabletopgamingnews.com/2008/04/30/14215/comment-page-1#comment-21501</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Thu, 01 May 2008 12:46:34 +0000</pubDate>
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		<description>These would really enhance the visual appeal of an air or spapce game. I particularly like the multi-level cloud indicator for alititude.  A couple rare-earth magnets and you're in business.  Impressive job Litko!</description>
		<content:encoded><![CDATA[<p>These would really enhance the visual appeal of an air or spapce game. I particularly like the multi-level cloud indicator for alititude.  A couple rare-earth magnets and you&#8217;re in business.  Impressive job Litko!</p>
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