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  • Ask Kraken Editions: the answers

    Last week we asked you for your questions for the team at Kraken Editions regarding their new Alkemy fantasy skirmish game. And we have received the answers. Many thanks to Manuel and Grégoire at Kraken Editions for taking the time to answer these and thanks to Mathieu Thérézien for translating the questions and the answers for us all.

    What does your game offer that other games in the same category do not?
    Since Alkemy is a game, lets talk about the rules first.

    Alkemy introduces several features unique in miniature gaming:

    • First of all, the special dice determines in one roll the success of a test, the number of wounds inflicted, and the wound penalty.
    • Then the combat cards provide with a new way to envision combat by making the player take into account the reaction of his opponent during a melee fight.
    • The action points system makes you think completely differently than in other miniature games. Indeed, if a model used all its action points it will not be able to react when it is attacked and therefore becomes an easy prey. Thus the player has to carefully think the order they activate their miniatures out. This system emphasizes tactics without being overly clunky or complex. The action points system is also a different way to manage your miniatures: a model with four action points will be able to attack four times, move four times, or shoot four times. This really gives heros and elite models the value they deserve on the battlefield.
    • Finally Alkemy focuses on scenarios. It is specifically designed such that the player playing the scenario and having good tactics will always win over the one systematically going for the kill.

    We may also add that the game system is simple and intuitive. It was designed with efficiency in mind, trying to avoid exceptions and special cases as much as possible. For example cover against a ranged weapon is determined the same way whether it is provided by scenery or by other models. As another example Alkemy has a relatively low number of special abilities compared to other games in the same category.

    Rules aren’t everything though. We hope people will enjoy the universe as much as we do. That universe is very deep and doesn’t use yet again the archetypal fantasy races (Elves, Dwarves). Instead it focuses on original peoples inspired from historical civilizations from our world. For now you guys have very little to chew on because of the limited space we had in the booklets of the starter boxes. But you’ll soon learn that our four people have a very rich history.
    Finally a word on the miniatures. Allan (note: one of the sculptors/game creators) has a recognizable style, and he has been very keen on offering creative models that avoid clichés and respect the logic of the world of Alkemy.

    How is it that you are able to afford to produce plastic miniatures?
    Do not believe everything that is claimed to justify outrageously pricey miniatures. There are many different plastics out there, and the production methods have evolved a lot since the GW sprues. Moreover, with Kraken you pay for the production process, not for a brand.

    What languages will Alkemy be available in and what is the release schedule like for any other languages that you plan to support?
    The starter boxes will first release in French, the rules and cards will be downloadable for free on our website in English and German (those files are actually available as we speak). The reinforcement waves are already planned in French and English, these boxes will contain both French cards and English cards.
    As soon as we have a distributor in the US, all the boxes (including the starter sets) sold there will be available in English. In addition we are seriously considering to have the boxes content translated in German and Spanish in a near future.

    How will you be handling distribution in North America and the UK?
    Upon gamers and retailers requests, we’re working on partnerships with distribution networks all around North America and Europe in order to get Alkemy products on the shelves of your favorite store ASAP, in the US, Canada, UK, but also Germany and Spain. The product will be available in English for sure, and we’re working on German and Spanish versions.

    Rogue: Some games, such as Confrontation 3, suffered from a lack of an overall balance for each faction as new individual characters were released. Are there going to be army lists for Alkemy to help balance each force?
    We have a long term view on the Alkemy range. The profiles of all the releases for the first year are currently in beta-test phase. Moreover we plan on releasing a book that’ll contain the profiles of all the releases for the first two years (among other things), à la Warmachine or Hell Dorado.

    Quirkworthy: Some of the best models in the range are the convention exclusive models. For most of the world they are effectively impossible to obtain. Will you be releasing the convention models in a wider context?
    Special editions will be available through Galleon, the part of Kraken dedicated to organized play, events, and contacts with local stores and the community. We’ll install a local branch of Galleon in each and every country where Alkemy is distributed, and there will be many occasions to obtain those special editions (in Conventions, during tournaments or painting contests, through online contests, and other ways we are working on defining).
    By the way, those special edition miniatures are not limited editions! They will always be available through Galleon in order to limit speculation.
    Finally, we plan on releasing all the special edition characters again in the standard plastic range, albeit with a different pose so that the special editions remain special.

    CCotD: How scalable will Alkemy be? Will it be playable with a large number of figures or is the game intended to be played with a small number of figures?
    Official tournaments will be played with 300AP armies, which is between 10 and 15 miniatures depending on the people you play. In friendly games, you may decide on the army sizes as you please. Alkemy’s system works as well with tiny bands (from 5 to 10 minis) as with larger forces (15-20 miniatures in each army). However the system is not designed to resolve large battles, and we consider it to be optimal for games between 200 and 300 AP per player.

    Amikulaschek: What is the current plan for releases? Will there be regular releases for all factions on a periodic basis?
    Every new reinforcement wave will bring each people a new release. The waves will come every one to two months depending on the time of the year. Every time an important event justifies it (release of the starter boxes, of an expansion,…), the waves will come as fast as possible to quickly provide players with variety. Then the rhythm will be slower during the rest of the year.

    tyfighter77: Are there any plans for another faction? Perhaps the reptilian Naashti colonies or even a Mercenary faction?
    As above mentioned, we have long term development plans for Alkemy. This is true for the background as well, we have the basis on how Mornea will be evolving. This evolution includes the introduction of future new peoples. But for now it is important for us to focus on the first four of them to ensure they are properly balanced, not only as far as the fluff is concerned, but also in terms of the playable miniatures and profiles.

    As for a mercenary faction, we do not believe that creating an army within which every other one can pick models is a good idea. It leads to backwards situations where each faction can get troops that will counterbalance its intended weaknesses (shooters for armies with poor ranged abilities, many cheap models for armies traditionally outnumbered,…). We think it is better that each people have its specific play style, with its strength and its weaknesses.

    Nevertheless, if we do not want every army to be able to recruit troops from a mercenary faction, we like the idea of troops that can be recruited flexibly. You may have noticed that some recruitment cards have several faction symbols. These models may be used by all the corresponding factions while keeping the game balanced, or may form sub-factions (you will learn more about sub-factions as soon as wave 2 releases).

    goblyn13: Why did you decide to use custom dice? Are there any plans on releasing the dice on their own?
    We wanted to offer a fluid game system that would avoid some of the old, clunky mechanisms you find in pretty much every miniature game:

    • How to handle a wound system that inflict penalties to model as they take more and more damages without having to performing tedious calculations?
    • How can we manage efficient damage dealing without the usual and complicated Strength - Resilience - Armor + Dice roll = input for a damage table?

    This led us to efficient and logical solutions that use special dice with several pieces of information on each side.

    We are currently considering the different ways to release those dice separately. Six per box? Twelve per box? Coming with measuring tape in inches? With Jin posts? As you see this is in the work, we only need some more information to decide of the packaging.

    Duck21: What made you choose plastic over metal ?
    We considered several points. First we wanted to offer starter sets that would not only include miniatures but also everything one needs to play (dice, measuring tape, cards, tokens, and rule booklet), while keeping a low price tag. This wasn’t currently feasible with metal or resin miniatures.
    Then the methods we are using (you will see that the plastic we use is slightly different from the one you might be used to) allow us to get models with many advantages over the other materials:

    • No bubbles, no shifting nor warping, and minimal mould lines while maintaining a good reproduction of the details.
    • We can process finer details than with ABS (used for traditional plastic sprues), with less mould lines and more undercuts (or more convoluted volumes if you will).
    • Assembling these miniatures is far simpler than what is currently available on the market (no pinning required, no preparation, you just plug the pieces in place).
    • The material is stiff enough to be cut accurately with a blade, to be sandpapered, and to not ‘feel’ soft. On the other hand though, the smaller elements are slightly flexible, making it harder for them to break accidentally. Once glued, the miniatures are almost unbreakable.
    • Paint holds much better on plastic than on metal and is less likely to chip.

    Aegir: What will Alkemy eventually become? A fast paced skirmish game or will it evolve into a larger scale game (like Warmashine/Hordes) with units?
    We don’t plan on turning Alkemy into anything else than a skirmish game, the optimal size for an army will remain 300AP. As a game editor we plan on designing new games and universes in the future, though. Certainly the World of Alkemy is rich enough for other kind of games (board games, RPG, larger scale wargames), but it is way too early to talk about future projects as our game is only on the verge of being launched.

    Manuel and Grégoire for Kraken Editions

    18 Responses to “Ask Kraken Editions: the answers”


    LarkinVain says:

    Very interesting interview. The production process is very interesting and has peaked my curiosity on what exact method do they use.


    Grant says:

    I’m looking forward to seeing some of these “in the plastic”, they’ve certainly captured my attention.

    Being able to hear about their plans for the game and a little bit about the production process is also a valuable insight when trying to get me to part with my money on yet another game - thanks to everyone that made it happen.


    LarkinVain says:

    I wonder if they will be at GenCon this year. Shucks… should have posed that question earlier.


    Quirkworthy says:

    Great response! Nice to see people actually answer the questions. Clearly these guys will never make it in politics :o)

    It’s also good to hear that they plan to retain each army’s weaknesses as they develop the game. Too often games bland out as they mature with each army covering its former weak spots with new releases and all ending up doing a bit of everything. We’ll have to see if they can resist the temptation.

    I’m very keen to get this and have a go. My only decision is whether to wait for an English version or plunge in now and get it in French. Decisions, decisions…


    a_thousand_hats says:

    Great responses - love the use of an AP system (I’ve been tinkering with something along the same lines).

    I think I’ll be diving in on the french version + downloads once I’ve got some money together (unless the English version comes out first).

    I second the thanks to all involved with getting this little communication together.


    tyfighter77 says:

    Great responses. Thank you to Kraken.
    After I asked my question, I went through loads of forums (even translating some of the French forums with Babel Fish - which was an adventure) and found answers to alot of the questions we asked. I expected this to be a regurgitation of what’s already been said in other venues, but surprise! These answers here are uniquely informative and, in terms of future plans, even a bit more open.

    Now, I am really interested in finding out what that production process is!
    “There are many different plastics out there…” What kind of plastic does Kraken use? What kind does GW use? Anyone?


    Osbad says:

    I like the look of this, and it is sounding a decent proposition.

    I have 2 reservations.

    1/ Until the actual price in the UK is known, all bets are off.

    2/ The 4 so-far released races seem VERY different from each other, and the game world seems a bit of a hodge podge, and to me that isn’t very attractive as a gaming proposition. I like the “Medieval English” Avalonians, but it seems strange to be gaming with them against “Pirate” bipedal cats “Amerindian” bird-monsters and “Chinese” …well… Chinese people. The cultures and look are SO different from each other they just don’t seem to gell well to my eyes. It feels like there are just four (and of course there will be more coming out later so this may change) completely random races that have been brought together for providing variety in a game, rather than it being a cohesive gaming world with its own internal laws of continuity.

    However, I’m liking the concept of the customised dice and general attention to making the game streamlined in play. The simpler you can make the mechanics while still retaining a “realistic” feel and balance to the game the better, for me.

    I’m also liking the sound of their plastics technology. I have seen lots of talk around the place about how GW’s plastics technology is now rather out of date, so it is good to hear of a company able to take advantage of recent advances for the benefit of the gaming world. Personally I like metal models, but ONLY because the detail is generally much better and I’m not a fan of sticking together fiddly little models. This new plastic process sounds like a step forward. Anything to keep the EE on their toes! :)

    A definite possibility, but I want to see more before I commit.


    Gitteau says:

    I like everything I hear about this game. If only the models were more attractive…


    redstripe says:

    It’s hard for me to get behind a game that has cat-people. It’s just very hard to abide cat-people. They’re selfish, they never do what you tell them to do, and they always have an attitude about everything…

    However! Everything else about this game is extremely curious. Top on my list is the plastic they are using for their miniatures. More detailed miniatures + cheaper production = why the heck hasn’t someone done this before?

    Second, the game mechanics seem rather unique, which is great. He’s right about the Strength - Resilience - Armor + Dice roll, it’s a staple of several wargames.

    Those two things have guaranteed that I will buy at least two starters for experimentation. Probably the Jade Triad and the Aurlochs. (Toad and Bird people I can accept.)


    shwtd says:

    English version is downloadable for free on their website (along with German).


    MARSJAMMARS says:

    Hey Fantasy Flight games….please drop ANIMA and consider picking this game up….it looks much stronger and better!


    LarkinVain says:

    Why drop ANIMA? Is there a need for them to drop one line in order to carry a new one? Also there are people here who like Anima.


    redstripe says:

    I like Anima.


    pduggie says:

    Anima’s sculpts have really disappointed since the first releases. Too much sameness, and not really enough anime feel. A few are ok, but not enough.


    chopa says:

    Odd I’d say that anima has overall gotten better than when they started, also its excellent ruleswise.

    On the real topic, I must say Alkemy does seem promising and I like the dice/card mechanics, also the Aurlorks are very appealing to me. Though I’ll probably hold off on buying into it until there is a US distro.


    Animabe says:

    I don’t know Alkemy but
    Anima Tactics has great and different sculpts, a good game play, a nice community and a quick and good respons from AT ! I’m an Anima fan if you didn’t notice. :)
    If you don’t like it, don’t buy it !
    But you don’t have to dicede for some one else what is nice,stronger and better.
    This is a negative way of promoting a game.
    Every game has + and -
    Different people - different choises
    There is place for more than one game in the miniature gaming world !


    LEGION3000 says:

    OK hold the phone! from what I have read on their website some of this is either a total lie or bad misrepresentation.
    [quote]How can we manage efficient damage dealing without the usual and complicated Strength - Resilience - Armor + Dice roll = input for a damage table?[/quote]
    And from their website
    [quote]You can see if you hit or not your opponent by adding the values of both dice with your Combat. If the result is greater than or equal to the defense of your opponent, you hit. On the left side, there is a picture of these dice, as well as an exemple of a Life Line and a Damage Table.[/quote]
    So basically we are just substituting a to hit table for a damage table. And instead of dealing with numbers and math we are given little pictures of weapons on the dice which we must then translate into damage based on the color of the die. How exactly is this easier?

    I also don’t care for the setting. I am not feeling any continuity of character here. Its like they took 2 wheels and put animals on one wheel and human races on the other and just spun the wheel to come up with their races. “Ok we got frogs here and American indians there. Great make some models.” “Up next we have camels and vikings”. I am just not buying it. If you are going to make a whole race of frog or bird people, go the distance and make up their heritage too. Don’t just rip off stuff that has been done before. Ooh Egyptian cat people, never seen that before. :P


    Zac says:

    from what I have read on their website some of this is either a total lie or bad misrepresentation.

    Or a result of the interview and/or website being translated from French into English. w
    Why assume some negative motive on the part of the company?

    How exactly is this easier?

    Have you tried it it? Without some direct experience it seems difficult to comment

    Ooh Egyptian cat people, never seen that before. :P

    If this is the sort of thing you want to post then I would suggest you go elsewhere to do so.

    The site welcomes critique of games, miniatures and products but we expect a slightly higher standard of posters and this isn’t it.

    If you don’t like the setting then you are free to say so but the fact is that there aren’t really a lot of truly original faction or racial designs out there so making this a particular critique isn’t anything that couldn’t be leveled at most games.

    There are also ways for you to suggest this lack of originality without sounding so pejorative and negative.

    Perhaps you might want to think of a way to make this same critique that is a bit more well-rounded and provides us, as readers, with something novel and interesting to read.

    The comments aren’t just for you to sound off. We can read that sort of thing anywhere so if you want to comment make sure you take a little time and give us something we want to read.

    Thanks


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