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	<title>Comments on: Ask TGN: Looking for a generic sci-fi game</title>
	<atom:link href="http://www.tabletopgamingnews.com/2008/02/02/12332/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tabletopgamingnews.com/2008/02/02/12332</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Tue, 06 Jan 2009 02:17:06 +0000</pubDate>
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		<title>By: Osbad</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17165</link>
		<dc:creator>Osbad</dc:creator>
		<pubDate>Tue, 05 Feb 2008 13:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17165</guid>
		<description>Should be able to find something out of this lot:
http://www.freewargamesrules.co.uk/index.php/Main/SciFi</description>
		<content:encoded><![CDATA[<p>Should be able to find something out of this lot:<br />
<a href="http://www.freewargamesrules.co.uk/index.php/Main/SciFi" rel="nofollow">http://www.freewargamesrules.co.uk/index.php/Main/SciFi</a></p>
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		<title>By: hdan</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17130</link>
		<dc:creator>hdan</dc:creator>
		<pubDate>Mon, 04 Feb 2008 16:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17130</guid>
		<description>FAD was (I believe) designed to be "SG2 like, but simpler to play".  That is, no chits. :-)  SG2 fans ought to check it out.

That being said, 5150 has my vote since I like the fluid and realistic feel, as well as the kind of free-wheeling attitude of the game's culture.</description>
		<content:encoded><![CDATA[<p>FAD was (I believe) designed to be &#8220;SG2 like, but simpler to play&#8221;.  That is, no chits. :-)  SG2 fans ought to check it out.</p>
<p>That being said, 5150 has my vote since I like the fluid and realistic feel, as well as the kind of free-wheeling attitude of the game&#8217;s culture.</p>
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		<title>By: Dentatus</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17114</link>
		<dc:creator>Dentatus</dc:creator>
		<pubDate>Mon, 04 Feb 2008 02:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17114</guid>
		<description>I like SG2, but yes it has chits and is more realistic. 

We're currently bringing 5150 into regular circulation for games. You can stat out anyone's figs in nearly any genre/setting. AND it's on sale this month. Played a fast &#38; bloody game last Fri night that went smooth and was done in an hour. 

There's No Limits or WarEngine. Both are good - and free.

I'm pretty sure Rez and Infinity are adaptable. Haven't tried it though. 

There's also Combat Zone.</description>
		<content:encoded><![CDATA[<p>I like SG2, but yes it has chits and is more realistic. </p>
<p>We&#8217;re currently bringing 5150 into regular circulation for games. You can stat out anyone&#8217;s figs in nearly any genre/setting. AND it&#8217;s on sale this month. Played a fast &amp; bloody game last Fri night that went smooth and was done in an hour. </p>
<p>There&#8217;s No Limits or WarEngine. Both are good - and free.</p>
<p>I&#8217;m pretty sure Rez and Infinity are adaptable. Haven&#8217;t tried it though. </p>
<p>There&#8217;s also Combat Zone.</p>
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		<title>By: stormwolf</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17101</link>
		<dc:creator>stormwolf</dc:creator>
		<pubDate>Sun, 03 Feb 2008 17:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17101</guid>
		<description>If you want something more unit based, but with a little less hassle than SGII, why not give Hammer's Slammers and Hammers Anvils rules a look.

I use them for 28 and 6mm gaming, with a more hardware feel to hit.

SW</description>
		<content:encoded><![CDATA[<p>If you want something more unit based, but with a little less hassle than SGII, why not give Hammer&#8217;s Slammers and Hammers Anvils rules a look.</p>
<p>I use them for 28 and 6mm gaming, with a more hardware feel to hit.</p>
<p>SW</p>
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		<title>By: bj</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17097</link>
		<dc:creator>bj</dc:creator>
		<pubDate>Sun, 03 Feb 2008 17:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17097</guid>
		<description>Try Pilgrim Cell by redknight etertainment</description>
		<content:encoded><![CDATA[<p>Try Pilgrim Cell by redknight etertainment</p>
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		<title>By: Quirkworthy</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17094</link>
		<dc:creator>Quirkworthy</dc:creator>
		<pubDate>Sun, 03 Feb 2008 16:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17094</guid>
		<description>Stargrunt II is a top game (just bought an army for it :o)), but a very different kind of game from Laserburn (for example). Unit based and more 'realistic' and gritty as opposed to heroic and individual skirmish based. Both are great, and it really just depends on what the questioner was after.

Not come across Starguard.</description>
		<content:encoded><![CDATA[<p>Stargrunt II is a top game (just bought an army for it :o)), but a very different kind of game from Laserburn (for example). Unit based and more &#8216;realistic&#8217; and gritty as opposed to heroic and individual skirmish based. Both are great, and it really just depends on what the questioner was after.</p>
<p>Not come across Starguard.</p>
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		<title>By: xeoran</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17087</link>
		<dc:creator>xeoran</dc:creator>
		<pubDate>Sun, 03 Feb 2008 14:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17087</guid>
		<description>Stargrunt 2 is now available free from the GZG website. Well worth a look.</description>
		<content:encoded><![CDATA[<p>Stargrunt 2 is now available free from the GZG website. Well worth a look.</p>
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		<title>By: altfritz</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17084</link>
		<dc:creator>altfritz</dc:creator>
		<pubDate>Sun, 03 Feb 2008 14:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17084</guid>
		<description>If you want to talk about vintage games then StarGuard is the way to go!</description>
		<content:encoded><![CDATA[<p>If you want to talk about vintage games then StarGuard is the way to go!</p>
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		<title>By: Quirkworthy</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17081</link>
		<dc:creator>Quirkworthy</dc:creator>
		<pubDate>Sun, 03 Feb 2008 12:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17081</guid>
		<description>In which case, in answer to the original question, never heard of the one you mention but Laserburn is a fun romp. Ignore the 15mm nonsense - we played with 15s and 25s* equally happily. Double the movements and ranges for 28s and there you go. 28s are about twice the size anyway :o)

Cheers Zac

* Back in the old days when 25mm figures were 25mm tall.</description>
		<content:encoded><![CDATA[<p>In which case, in answer to the original question, never heard of the one you mention but Laserburn is a fun romp. Ignore the 15mm nonsense - we played with 15s and 25s* equally happily. Double the movements and ranges for 28s and there you go. 28s are about twice the size anyway :o)</p>
<p>Cheers Zac</p>
<p>* Back in the old days when 25mm figures were 25mm tall.</p>
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		<title>By: Zac</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17073</link>
		<dc:creator>Zac</dc:creator>
		<pubDate>Sun, 03 Feb 2008 08:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17073</guid>
		<description>Laserburn is still available from Alternative Armies

http://www.alternative-armies.com/Laserburn_Rulebook.htm</description>
		<content:encoded><![CDATA[<p>Laserburn is still available from Alternative Armies</p>
<p><a href="http://www.alternative-armies.com/Laserburn_Rulebook.htm" rel="nofollow">http://www.alternative-armies.com/Laserburn_Rulebook.htm</a></p>
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		<title>By: Quirkworthy</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17072</link>
		<dc:creator>Quirkworthy</dc:creator>
		<pubDate>Sun, 03 Feb 2008 07:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17072</guid>
		<description>In fact, now that I think about it, I really should dig it out and have another go. Thanks for reminding me :o)

It's the perfect format for those wierd and wonderful oddments I've picked up: Hasslefree space Zombies, Space Pirates, Rhino-headed aliens...</description>
		<content:encoded><![CDATA[<p>In fact, now that I think about it, I really should dig it out and have another go. Thanks for reminding me :o)</p>
<p>It&#8217;s the perfect format for those wierd and wonderful oddments I&#8217;ve picked up: Hasslefree space Zombies, Space Pirates, Rhino-headed aliens&#8230;</p>
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		<title>By: Quirkworthy</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17071</link>
		<dc:creator>Quirkworthy</dc:creator>
		<pubDate>Sun, 03 Feb 2008 07:36:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17071</guid>
		<description>Interesting suggestion Stormwolf. Rogue Trader was always aimed at more 'heroic' fights than more recent incarnations of 40K. But if you're going retro, I'll add the one I bit my tongue on before: Laserburn.

Laserburn was the precursor for 40K, all those years ago. Lord knows if there's a more recent version, but the one I used to have was black and white, A5 and 'cheap and cheerful' like all of the Tabletop Games stuff of that vintage. I'd guess it's an Ebay moment :o)

It's certainly heroic, and fast and furious. Sun gun anyone?</description>
		<content:encoded><![CDATA[<p>Interesting suggestion Stormwolf. Rogue Trader was always aimed at more &#8216;heroic&#8217; fights than more recent incarnations of 40K. But if you&#8217;re going retro, I&#8217;ll add the one I bit my tongue on before: Laserburn.</p>
<p>Laserburn was the precursor for 40K, all those years ago. Lord knows if there&#8217;s a more recent version, but the one I used to have was black and white, A5 and &#8216;cheap and cheerful&#8217; like all of the Tabletop Games stuff of that vintage. I&#8217;d guess it&#8217;s an Ebay moment :o)</p>
<p>It&#8217;s certainly heroic, and fast and furious. Sun gun anyone?</p>
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		<title>By: stormwolf</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17067</link>
		<dc:creator>stormwolf</dc:creator>
		<pubDate>Sat, 02 Feb 2008 22:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17067</guid>
		<description>Tried a lot of the above and I have gone back to 40K Rogue Trader, the rules that started me off on this wargames malarkey in 1988!

Not as easy as the rest to get hold of, especially the White Dwarf Compilation and Compendium (Red &#38; Yellow books), but I now have them all as well as the realms of chaos books and the Book of the Astronomican.

It is old fashioned, but it is way above the current incarnations and still stands head and shoulders above 40K 3rd &#38; fourth editions, Aetherverse, 5150, FAD, Combat Zone, Defiance Vital Ground and for heroic combat Star Grunt II, I also own all of these fine games. However each was lacking something, hence my return to the source.

The main rulebook cost me around £15 on ebay, and I have it in hardback and softback. If you don't like the fluff, ditch it and use your own. On a similar line I am using early warhammer fantasy along with Mordhiem for a similar effect in the fantasy genre.

Rogue Trader includes complete rules for character and creature design etc, with almost no restrictions, and as a bonus it can also double up as a designer for warhammer.

Whatever you choose have fun.

SW</description>
		<content:encoded><![CDATA[<p>Tried a lot of the above and I have gone back to 40K Rogue Trader, the rules that started me off on this wargames malarkey in 1988!</p>
<p>Not as easy as the rest to get hold of, especially the White Dwarf Compilation and Compendium (Red &amp; Yellow books), but I now have them all as well as the realms of chaos books and the Book of the Astronomican.</p>
<p>It is old fashioned, but it is way above the current incarnations and still stands head and shoulders above 40K 3rd &amp; fourth editions, Aetherverse, 5150, FAD, Combat Zone, Defiance Vital Ground and for heroic combat Star Grunt II, I also own all of these fine games. However each was lacking something, hence my return to the source.</p>
<p>The main rulebook cost me around £15 on ebay, and I have it in hardback and softback. If you don&#8217;t like the fluff, ditch it and use your own. On a similar line I am using early warhammer fantasy along with Mordhiem for a similar effect in the fantasy genre.</p>
<p>Rogue Trader includes complete rules for character and creature design etc, with almost no restrictions, and as a bonus it can also double up as a designer for warhammer.</p>
<p>Whatever you choose have fun.</p>
<p>SW</p>
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		<title>By: tpieciukiewicz</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17066</link>
		<dc:creator>tpieciukiewicz</dc:creator>
		<pubDate>Sat, 02 Feb 2008 19:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17066</guid>
		<description>Defiance is excellent rules-wise, but the unit creation system is sometimes too restrictive. It is difficult to build some armies in it - e.g. the Dark Legion from Warzone. 
Aetherverse is quite good - give it a try...</description>
		<content:encoded><![CDATA[<p>Defiance is excellent rules-wise, but the unit creation system is sometimes too restrictive. It is difficult to build some armies in it - e.g. the Dark Legion from Warzone.<br />
Aetherverse is quite good - give it a try&#8230;</p>
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		<title>By: mkcontra</title>
		<link>http://www.tabletopgamingnews.com/2008/02/02/12332/comment-page-1#comment-17062</link>
		<dc:creator>mkcontra</dc:creator>
		<pubDate>Sat, 02 Feb 2008 16:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2008/02/01/12332#comment-17062</guid>
		<description>The Rezolution rule-set is extremely flexible.  It could certainly work as a 'generic' rule system that is easy to pick up.</description>
		<content:encoded><![CDATA[<p>The Rezolution rule-set is extremely flexible.  It could certainly work as a &#8216;generic&#8217; rule system that is easy to pick up.</p>
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