Ask TGN: Looking for a generic sci-fi game

An anonymous reader asks:
I’m looking for a generic Sci-fi system for my 28mm figs. Has anyone played Defiance: Vital Ground from MJ12? Any suggestions are appreciated.

An anonymous reader asks:
I’m looking for a generic Sci-fi system for my 28mm figs. Has anyone played Defiance: Vital Ground from MJ12? Any suggestions are appreciated.
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Probert says:
February 1st, 2008 at 9:19 am |
You cannot go wrong with Stargrunt II. |
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a_thousand_hats says:
February 1st, 2008 at 9:27 am |
What size of games - a few minis (less than 10 a side) or huge armies? |
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altfritz says:
February 1st, 2008 at 9:57 am |
5150 (by Two Hour Wargames) is pretty good for small sized skirmish, as is WarEngine (formerly Shockforce). I’ve used 40K 3rd Ed (without the fluff), Future Wars (by Chris Peers), and modified Disposable Heroes as well. Fantastic Worlds is pretty good for a more retro sci-fi game. Oh, I almost forgot, AT-43 also works well. |
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evernevermore says:
February 1st, 2008 at 10:39 am |
I’m a big fan of No Limits, as it can cover anything from a skirmish to a battle involving old Armorcast titans - and its free |
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Blinksquirrel says:
February 1st, 2008 at 11:12 am |
I have been using Stargrunt II for my generic 28mm Sci-Fi games. I like it… It serves me well and has a fire and maneuver, realistic feel to it. |
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ejdmo says:
February 1st, 2008 at 11:20 am |
I would also recommend No Limits. Based on the VOR rules which were a very solid rule set. Defiance:Vital Ground looks to be a good system too. I have not actually played it yet, but the rules are pretty well designed. 5150 Looks decent. I really want to try this one out too. Combat Zone is another possibility, and seems to be a very solid rules set as well. I haveheard good things about WarEngine but have not yet dug into it. |
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Zac says:
February 1st, 2008 at 11:25 am |
I’d not recommend 5150 unless you know some people who play it locally. It is a difficult ruleset to work through. Some interesting ideas but really badly in need of an editor |
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PMMJ says:
February 1st, 2008 at 11:27 am |
There is nothing that the Savage Worlds Showdown rules can’t model, depending on how much work you want to put into it. |
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altfritz says:
February 1st, 2008 at 11:54 am |
The thing about 5150 is that it’s 4 or 5 games plus a pseudo-roleplay campaign system all rolled into one. The basic rules are not that long. Then these are expanded with scenarios and the pseudo-rpg bits. Then there’s the add-ons for vehicles. And the Bug Hunting rules (ala Starship Troopers). And then the rules for those that want to do Aliens-style encounters. Then there are the sections that detail all the races. It SEEMS like a lot of stuff, abut the core rules are pretty simple. The core rules are based on Reaction Rolls which do take a lot of the player’s control away, but - IMO - result in quite realisitc games. Power Gamers need not apply! :-) |
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metalminimadness says:
February 1st, 2008 at 11:57 am |
How about infinity? |
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Zac says:
February 1st, 2008 at 12:40 pm |
It isn’t the size of the game that is the issue really. Its just not really well written or well organized. I agree that there is a lot of fun material in it but I think that the game would sell a lot more and be a lot more approachable if the books were better edited. How about infinity? Not terribly generic :-) |
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hdan says:
February 1st, 2008 at 1:21 pm |
Zac - if you think the editing is spotty now, you should have seen pre-5150 THW games! :-) Seriously though, 5150 is a game like DBA - very easy to play, but it really helps to have someone show you the ropes. The yahoo group is pretty helpful though. 5150 is currently my favorite game. For another rules suggest, Fast And Dirty (FAD) is a great and free game that’s a top-notch production. |
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Doc says:
February 1st, 2008 at 2:30 pm |
You cannot go wrong with Stargrunt II. |
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xeoran says:
February 1st, 2008 at 4:00 pm |
Infinity is actually pretty adaptable, particuarly if you tone down ARO’s and the killing power of some of the weapons. Song of Blade and Heroes whilst Fantasy has a superb set of core rules that could be adapted pretty easily and would make a great game. |
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Blinksquirrel says:
February 1st, 2008 at 6:36 pm |
Yes, With Stargrunt II there are 2-12 or so card chits per squad… Eye sore if one cares, and I do. We just played a game at company strength and it was pushing the limits of the game. Our group played 3 sessions at 5 hours each and on the 4th session and we just called the game. It was a very good game, but long. In the end I really like the game and will continue to play. We used 40k minis for the game, but I plan on using the Pig Iron troops in the future. I’m going to try out 5150. Infinity, excellent game ! But not generic at all. |
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cegorach says:
February 2nd, 2008 at 3:25 am |
If Corvus Belli published the magical unit creation points formulae then it would be the number one generic sci fi game out there. But that’s not going to happen any time soon I’m afraid. |
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Quirkworthy says:
February 2nd, 2008 at 3:34 am |
I’d say Stargrunt II if you want a generic battle game that feels ‘realistic’. Blinksquirrel - if you don’t like the look of the counters, just model some up that mean the same thing, but look like battlefield debris: ammo clips, discarded weapons, etc :o) Can’t say I play generic skirmish, though I prefer Urban War to Infinity as a game if we’re mentioning ones with integral background. |
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xeoran says:
February 2nd, 2008 at 4:43 am |
“If Corvus Belli published the magical unit creation points formulae then it would be the number one generic sci fi game out there. But that’s not going to happen any time soon I’m afraid.” If you’re a nice boy you can give them stats and ask for the calculations. I wrote up a whole bunch of extra Haqqislamic units for such a purpose. |
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mkcontra says:
February 2nd, 2008 at 8:13 am |
The Rezolution rule-set is extremely flexible. It could certainly work as a ‘generic’ rule system that is easy to pick up. |
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tpieciukiewicz says:
February 2nd, 2008 at 11:30 am |
Defiance is excellent rules-wise, but the unit creation system is sometimes too restrictive. It is difficult to build some armies in it - e.g. the Dark Legion from Warzone. |
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stormwolf says:
February 2nd, 2008 at 2:57 pm |
Tried a lot of the above and I have gone back to 40K Rogue Trader, the rules that started me off on this wargames malarkey in 1988! Not as easy as the rest to get hold of, especially the White Dwarf Compilation and Compendium (Red & Yellow books), but I now have them all as well as the realms of chaos books and the Book of the Astronomican. It is old fashioned, but it is way above the current incarnations and still stands head and shoulders above 40K 3rd & fourth editions, Aetherverse, 5150, FAD, Combat Zone, Defiance Vital Ground and for heroic combat Star Grunt II, I also own all of these fine games. However each was lacking something, hence my return to the source. The main rulebook cost me around £15 on ebay, and I have it in hardback and softback. If you don’t like the fluff, ditch it and use your own. On a similar line I am using early warhammer fantasy along with Mordhiem for a similar effect in the fantasy genre. Rogue Trader includes complete rules for character and creature design etc, with almost no restrictions, and as a bonus it can also double up as a designer for warhammer. Whatever you choose have fun. SW |
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Quirkworthy says:
February 2nd, 2008 at 11:36 pm |
Interesting suggestion Stormwolf. Rogue Trader was always aimed at more ‘heroic’ fights than more recent incarnations of 40K. But if you’re going retro, I’ll add the one I bit my tongue on before: Laserburn. Laserburn was the precursor for 40K, all those years ago. Lord knows if there’s a more recent version, but the one I used to have was black and white, A5 and ‘cheap and cheerful’ like all of the Tabletop Games stuff of that vintage. I’d guess it’s an Ebay moment :o) It’s certainly heroic, and fast and furious. Sun gun anyone? |
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Quirkworthy says:
February 2nd, 2008 at 11:37 pm |
In fact, now that I think about it, I really should dig it out and have another go. Thanks for reminding me :o) It’s the perfect format for those wierd and wonderful oddments I’ve picked up: Hasslefree space Zombies, Space Pirates, Rhino-headed aliens… |
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Zac says:
February 3rd, 2008 at 12:16 am |
Laserburn is still available from Alternative Armies http://www.alternative-armies.com/Laserburn_Rulebook.htm |
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Quirkworthy says:
February 3rd, 2008 at 4:43 am |
In which case, in answer to the original question, never heard of the one you mention but Laserburn is a fun romp. Ignore the 15mm nonsense - we played with 15s and 25s* equally happily. Double the movements and ranges for 28s and there you go. 28s are about twice the size anyway :o) Cheers Zac * Back in the old days when 25mm figures were 25mm tall. |
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altfritz says:
February 3rd, 2008 at 6:36 am |
If you want to talk about vintage games then StarGuard is the way to go! |
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xeoran says:
February 3rd, 2008 at 6:59 am |
Stargrunt 2 is now available free from the GZG website. Well worth a look. |
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Quirkworthy says:
February 3rd, 2008 at 8:42 am |
Stargrunt II is a top game (just bought an army for it :o)), but a very different kind of game from Laserburn (for example). Unit based and more ‘realistic’ and gritty as opposed to heroic and individual skirmish based. Both are great, and it really just depends on what the questioner was after. Not come across Starguard. |
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bj says:
February 3rd, 2008 at 9:04 am |
Try Pilgrim Cell by redknight etertainment |
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stormwolf says:
February 3rd, 2008 at 9:41 am |
If you want something more unit based, but with a little less hassle than SGII, why not give Hammer’s Slammers and Hammers Anvils rules a look. I use them for 28 and 6mm gaming, with a more hardware feel to hit. SW |
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Dentatus says:
February 3rd, 2008 at 6:11 pm |
I like SG2, but yes it has chits and is more realistic. We’re currently bringing 5150 into regular circulation for games. You can stat out anyone’s figs in nearly any genre/setting. AND it’s on sale this month. Played a fast & bloody game last Fri night that went smooth and was done in an hour. There’s No Limits or WarEngine. Both are good - and free. I’m pretty sure Rez and Infinity are adaptable. Haven’t tried it though. There’s also Combat Zone. |
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hdan says:
February 4th, 2008 at 8:27 am |
FAD was (I believe) designed to be “SG2 like, but simpler to play”. That is, no chits. :-) SG2 fans ought to check it out. That being said, 5150 has my vote since I like the fluid and realistic feel, as well as the kind of free-wheeling attitude of the game’s culture. |
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Osbad says:
February 5th, 2008 at 5:45 am |
Should be able to find something out of this lot: |
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