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  • Gaming in plastic #1: getting started with plastic soldiers

    Gaming in plastic
    by Bob Barnetson

    Over the next few months, Tabletop Gaming News will be publishing a series of weekly articles about 1:72-scale plastic models. These articles will be aimed at both new and experienced miniatures gamers who are considering getting into historical gaming with plastics. These articles will cover:

    • Selecting a historical era and army, using ancients as an example.
    • Clean-up, assembly and priming plastics.
    • Uniforms and selecting a colour scheme.
    • Painting techniques such as the magic dip, block painting, washes, skin tones, complex shield and clothing patters, and painting metallics.
    • Sealing and basing single and multiple figures, including sabot basing.

    Additional articles based on reader requests may be considered.

    painted Romans
    painted Romans

    Why Game with Plastics?
    Perhaps the most oft-cited reason to game with 1:72-scale plastics is the low cost. It is possible to get boxes of 40+ figures for $12 CDN in most historical eras. At 30 cents each, these models are significantly less expensive than metal figures. For gamers who are either exploring historical miniatures for the first time or starting in a new era, this cost saving is very attractive.

    Plastics are also readily available at many local hobby stores and over the Internet. And, most importantly, there has been significant growth in the available ranges over the past five years, particularly from producers located in various eastern European countries.

    Biplanes
    Biplanes

    Drawbacks of Plastics
    There are some drawbacks to using 1:72-scale plastic miniatures:

    • Pose selection: Plastics soldiers are normally purchased in boxes contain 20-40 figures. Often, each box will contain some figures unsuitable for gaming or in greater quantities than desired. And, if you desire units comprising a single pose, you must buy several boxes or trade among your friends.
    • Limited range: Manufacturers gravitate towards figures with higher sales potential. This can mean that the figures you need for your army are harder to find. Somewhat mitigating this problem are the small manufacturers that are filling these niches with metals.
    • Painting plastic: Plastics have a reputation for shedding paint (e.g., flaking) more readily than metal figures. Proper priming and sealing can minimize this problem. Plastics can also bend during storage or handling, whereas metal will break.
    • Aesthetics: Some gamers like the heft of metal figures and the chunkier sculpts. Plastic figures are normally sculpted with slimmer builds and less raised detail than metal figures. Heft can be increased using steel bases.
      Materials: Most plastic soldiers are produced using polyethylene plastic. This plastic can be either soft (i.e., bendy) or hard, depending on the formula used by the manufacturer. Polyethylene has traditionally been very difficult to glue, thereby making multi-part models (e.g., cavalry) difficult to assemble. It also limits the gamer’s ability to customize figures.

    Over the course of this series, I will address these concerns through the application of modeling, painting and basing products and techniques.

    Selecting an Army
    Selecting an army to build is a function of personal taste and product availability. Other important considerations might be what armies your likely opponents have (unless you are building both sides) and what rule system(s) you plan to use. For the purposes of this series of articles, I’ll be focusing on building an army of first- and second-century BCE Republican Romans.

    I’ve chosen this army for three main reasons:

    • Interest: I find this era to be interesting, as do my gaming partners. We are also discussing running an eight-player game at the club so we need to paint some extra Roman units.
    • Versatility: After our big game is done, this army can be used to fight one fellow’s Gauls and Carthaginians or another fellow’s Roman army (during the civil war). The components of my army (particularly the allied skirmishers and cavalry) can also be supplemented with additional hairy guys to make a barbarian army.
    • Mix of units: This army allows me to paint a wide range of units, which is useful for this series of articles. I plan to include unarmoured tribesmen, partially and fully armored warriors, light and medium cavalry, and missile troops. Some of these units will also have special features such as complex clothing or shield patterns, as well as clothes that include fur, cotton, and metallic components.

    I’ve also decided to base the figures two or three to a 40×20mm base. I’ll most likely use them in our club’s version of Command and Colours Ancients we have adapted for use with miniatures or for Warmaster Ancients. Using a 40×20mm base allows me the flexibility to do both. An alternative would have been to base them individually on washers and then create multi-figure bases using magnetic sabots. This would allow me to play games with individual figure removal, such as Warhammer Ancient Battles.

    Command and Colours Ancients
    Command and Colours Ancients game

    Developing an Army List
    Some gamers just buy a box of figures and start painting, adding to their army as they go. I’ve always found that I am more likely to complete projects when I start with a rough plan of what I want. I started by developing a list of what units I’d need and then extrapolated to determine what figures I would then require.

    For our club’s miniatures version of Command and Colours Ancients, we use the following unit conventions:

    • infantry units comprise 3 bases,
    • leaders units comprise 1 base,
    • all other units comprise 2 bases.

    For the infantry, we’ve been denoting the type of unit by the number of figures on the base: two figures for skirmishers, four figures for phalanx, and three figures for all others.

    Elephants
    Elephants

    After some consideration I’ve decided that my army will comprise:

    • 4 Leaders (12 figures)
    • 4 Skirmishers (24 figures)
    • 1 Archer Unit (9 figures)
    • 10 Medium Legion (90 figures)
    • 6 Heavy Legion (54 figures)
    • 3 Light Cavalry (12 figures)
    • 3 Medium Cavalry (12 figures)

    We normally have between 12 and 16 units on the board during a game. By having 31 units, I can change the feel of the army I’m fielding by swapping out a few units or even divide the army in two and field it against itself. This list means painting 213 figures.

    Selecting What to Buy
    A useful website when looking to purchase plastic figures is www.plasticsoldierreview.com. This website contains a comprehensive list of 1:72-scale figures available, provides some commentary on their accuracy and quality, and normally includes pictures of unpainted figures. This gives you a good sense of what the figures look like and which poses you will get.

    With my army list in hand, I looked through the pictures and reviews. I eventually got my hands on nine boxes of figures. They include:

    • Italeri 6021 (x2) – Roman Infantry 1st & 2nd Century BC
    • Italeri 6028 – Roman Cavalry 1st & 2nd Century BC
    • Italeri 6029 - Celtic Cavalry
    • HäT 8018 (x4) - Republican Roman Hastati & Velites
    • HäT 8044 - Alexander’s Light Infantry

    Miniature Boxes
    Miniature Boxes

    Purchased locally, these sets would have cost about $90 CDN. The boxes gave me a good mix of troops and included highly detailed Italeri figures that are suitable for demonstrating painting over a white primer and the plainer HaT figures which are best painted over a black primer.
    Utilizing the Mix of Poses

    Plastics come with a fixed set of poses in each box. An important visual element of building a Roman army is that it should look reasonably regular, although the lighter troops might be more varied and a bit tatty. Consequently, as I clipped the figures off the sprues, I started sorting them into piles. First I separated them into piles based on what kind of unit they could be used for (e.g., skirmishers don’t wear mail). Then I started putting together the number of bases of each type I needed.

    As I sorted out individual bases, I made sure the bases of the legions had a roughly similar mix of poses while I tried to mix up the light unit poses a little. If I were assembling a barbarian army, everything could be mixed and I might try to include figures from different manufacturers on each base. With a bit of care mixing up the paint colours, such an army would look suitably barbaric. Now onto the painting.

    Sprues
    Sprues

    Up Next
    Next week, we’ll tackle the first step in working with plastics: cleaning up the figures, assembling them and getting them primed for painting.

    9 Responses to “Gaming in plastic #1: getting started with plastic soldiers”


    Stu says:

    Interesting article, looking forward to seeing the rest.


    grimbergen says:

    Cool article series! At some point i hope to “grow up” into mature wargaming with ancients/historicals.


    briguy says:

    This is a really great idea for a series of articles, I’m looking forward to reading more of them.


    a_thousand_hats says:

    This is absolutely top stuff - well done Bob.

    Very timely too as both myself and my brother have been discussing 1/72 scale ancient historical minis on and off for the last couple of months.

    I’m looking forward to the rest of the series - very promising start.


    Thorbjorn Nielsen says:

    I’ve had tremendous fun using plastics for vietnam gaming! Check it out here http://clovermilk.googlepages.com


    gavroche says:

    Cool. If the series was about gaming with larger scale plastics, an article on simple conversions might have been nice, but I don’t know if that would be useful for 1:72 figures.


    Gabriel Landowski says:

    I’ve been doing 1/72 plastics for the last 8 years straight and a sample of the result can be found at http://www.damnedhumanrace.com.

    For poses you can always cut the figure at the joints and reattach them with plastic liquid cement which literally takes but a moment and gives you endless variety. You can also do head/limb swaps and even take pieces of equipment from one figure and give it to another. By example does that WWII machine gunner pose look stupid? Take that perfectly good weapon and give it to a fellow in more of a Gungho pose! There is no stopping you! Also want to create your own figures? Poof - easy as pie. How about guys with 4 arms? Etc., etc.

    Lastly there are tons of good sets to choose from - just check out http://www.plasticsoldierreview.com/PeriodList.html and don’t be afraid to look out side your desired time period for the figures you could use for your game. With a little paint or modification those 6th century armored warriors could easily become the scourge of your 22nd century space marine battle!

    Lastly if you clean,prep, and seal your plastic properly you should have little if no problem with paint flaking.

    Cheers & Regards


    Cosmotiger says:

    I’m very interested to read more articles in the series. I enjoy the visual impact of 28’s, but if I decide to branch out into any new historical periods, I am considering 1/72 scale, because I just can’t paint the larger figures fast enough.


    kramday says:

    Excellent article. I’m looking forward to the next one, as I’m at the stage where I’m getting ready to prep my first set of 1/72 plastics (Italeri French Infantry).


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