2007 Year in Review

written by TGN head geek Zac Belado
It’s been a busy year. So busy in fact that the month by month examination of the high points of the year that I did for 2006 isn’t really a possibility this year. Not only are there some local matters that have dramatically cut into my free time, but we posted probably four times the amount of news in 2007 than we did in 2006 making the task a lot more difficult.
Instead I thought that it might be interesting to take a look at, and discuss, some of the more interesting developments of 2007 and look at their impact and how they may effect the future of our hobby.
Board games with minis
One of the more interesting developments this year is the number of board game manufacturers that have either released games with miniatures or released games that use tabletop mechanics without miniatures. Fantasy Flight Games and Days of Wonder have both released board games that include figures one could easily use for tabletop gaming. Tide of Iron has some very nice looking 18mm scale infantry and vehicles, the BattleLore board game included quite a few good looking 18mm scale human, goblin and dwarf figures and Tannhäuser from French company Take on You contains a set of figures that I am already using for my Weird WWII pulp games.
Asmodee US is also in the midst of finishing production of a sci-fi game, Frontiers, that is a hybrid board game and miniature game that uses cardboard cutout miniatures, a measuring tape and a mapsheet. It seems as if the tabletop gaming demographic is large enough that other companies are aiming to get a piece of it by producing games with similar features to tabletop games but either without the miniatures or without miniatures that you will feel compelled to paint. And they are being marketed directly to tabletop gamers as a type of miniature game or hybrid miniature games. Or perhaps the vast market of gamers that was built up by GW in the 80s and 90s is now at a peak of its buying power and other companies are looking to get a bit of that cash by producing games that appeal to them more than more traditional board games.
This isn’t anything new but what is interesting is that this is starting to encroach on traditional tabletop gaming genres and also producing figures that one could actually use in tabletop games. The BattleLore minis paint up reasonably well and almost look as if they could be used with the old Demonworld range of fantasy figures and, as mentioned, I have already started using the Tannhäuser figures in my Weird WWII gaming. One odd wrinkle on this is that the company know for its miniatures, GW, recently re-released a board game known for its miniatures, Talisman, without any of the figures that were released for the game originally and effectively killed most interest in the game amongst people I know.
I think that if games like Frontiers and Tannhäuser take off then we will see more of these hybrids entering the market. Mostly from established companies like Fantasy Flight Games and Asmodee.
The rise of pulp gaming
If any one facet of the hobby took off this year it was pulp gaming. Lead by Rattrap Productions there are a large number of different pulp rulesets available allowing you to not only game in traditional pulp genres but also sci-fi, horror, weird science as well as “cinematic” historical rulesets for Musketeers and Pirates. Miniature manufacturers like Brigade Games, Black Scorpion, Bronze Age Miniatures and newcomers Killer B Games and Hydra Miniatures are creating waves of new figures to slot into those games as well.
And then their is the Weird War genre that is near and dear to this writer’s heart. Taking equal parts of horror, weird science, occult and military gaming and brewing it all together into a dark and wicked concoction. Rattrap Productions, as you would expect, already cater to this genre with their Amazing War Stories supplement for .45 Adventure and Darkson Designs and West Wind Productions are both at work on darker Weird War games that scale up the action from the small-scale adventures that Amazing War Stories serves.
And if that wasn’t enough, Reaper Miniatures is also at work on a more horror/zombie oriented Weird War game with prepainted and metal miniatures.
And if you include Tannhäuser in the category, well you get the idea.
I think part of the appeal of Pulp gaming is that you are never tied down to one rule system or one miniature manufacturer. And that often miniatures from one genre can easily be slotted into another game with little difficulty. Are those bandits from a Back of Beyond game or are they irregular troops from a Russian Civil War scenario? My own Weird War collection includes figures from Artizan Designs, East Riding Miniatures, Copplestone Castings, Pulp Figures, West Wind Productions, Darkson Designs, Northstar Figures and Take On You’s Tannhäuser figures. And that doesn’t even count the Games Workshop and AT-43 minis I have repurposed. And from that collection I can easily move from horror, WWII and even generic pulp gaming without having to get new figures.
For a gamer it’s a ideal genre to game in and a very flexible use of resources and I think that as more gamers realise this that this meta genre of gaming will continue to expand. The games also, in general, tend to require fewer miniatures and I think many gamers are more open to trying new rules and genres when they don’t require a large outlay of figures.
Whatever the reasons, I think that in 2008 we will see more game and miniatures releases in this meta-genre.
Update: Richard Johnson at Rattrap Productions has posted his own comments on why he has focused on small scale gaming for his game releases.
40K Apocalypse
A few years ago people were talking about the decline of 40K and GW appears to have swung the pendulum in the opposite direction with the release of their new Warhammer 40K Apocalypse rules. Although calling them rules might be misleading. They seem to be almost “anti-rules” in that they break or invite players to break many of the existing army building rules from 40K. In fact the games I have seen all seem to be of the “bring and battle” sort where players bring 500 points of troops to a shop or gaming club and have at it.
Most of the evidence I have seen for the popularity of Apocalypse has been anecdotal. Some store owners I have talked with or read online posts from have discussed the increase in 40K sales, the return of older 40K gamers and a general increase in people coming to stores to play Apocalypse and 40K.
I think that there were three primary goals for Apocalypse
- Bring back older gamers and gamers that are disenchanted with the tournament scene and heavily competitive gaming
- Sell boatloads of 40K kits
- Reinvigorate the game and get people playing again
I think that they have succeeded with the first and third goals. The next set of sales figures from Games Workshop will tell us about the success of the second goal. The main issues I think that arise from Apocalypse are the ability of GW to retain these “new” gamers and this new momentum and what this says about the 40K army building system.
Games Workshop have a problem retaining their customers. Well that’s not entirely accurate. They seem to have a loyal audience of Warhammer Fantasy Gamers who stay in that game for years and years. My suspicion though is that the number of WFB gamers is probably a fifth of the number of 40K gamers at least in terms of sales. For quite some time the management at GW appear to have been focused on burning through as many teenage 40K gamers as possible to keep their sales figures afloat without any thought given to long term planning to retain and grow those gamers.
Apocalypse appears to be a response to that and also an attempt to address one of the reasons why some of those core gamers left. Simply because they didn’t find the game fun anymore. Despite their best efforts the 40K army building system tends to lend itself to abuse by power gamers in a way that can quickly suck the life out of the game. The answer? Remove or abstract the point system and create a army building system that is universally unbalanced or universally generic. It’s worked with Warmachine and Hordes, it’s worked with AT-43 . So why not 40K?
It’s interesting that Games Workshop’s response to the problem with 40K hasn’t been to provide a more complex ruleset but instead to create a ruleset that is even simpler in most respects than its previous product. No skirmish rules, no advanced system with more complex line of sight and combat rules. Instead, a system where everyone brings a big box of minis and makes them all blow up.
I don’t mean to have that sound as dismissive as it probably comes across. It appears that for most fans Apocalypse has been a success. And for GW it appears that it may have created a demand for more expensive boxed sets that may give a boost to their sales numbers. In the long term the issue is whether this will create an upturn not only in 40K gaming in general but will it bring more people in to the game. I think that sadly the answer to both of those questions is no. I don’t know that Apocalypse has legs. And I don’t know that GW has plans to move these gamers to anything new either in terms of 40K or other games.
Oh, that’s right, they don’t have any other games do they?
Apocalypse screams out as a way to transition gamers from large scale 40K games to a game like Epic: Armageddon. But GW doesn’t appear to support the game… or any of their other Specialist Games range. This used to be the great power of GW. They could bring you into the “GW Hobby” with any number of games and then allow you to transition to other gaming experiences. And this is where GW now has problems with Apocalypse. If gamers want to get a different type of game then GW has nothing to offer them and those gamers now have other choices from other companies. Apocalypse has the potential to be another sales bubble. Not anywhere near as large as the one that occurred with Lord of the Rings but I suspect that unless GW unveils some sort of extended plans to retain the gamers they have picked up with Apocalypse that they may again drift off to other products.
Metal prices continue to rise
For a hobby that revolves around the use of “lead soldiers” the continuing price increases in tin and other metals is a worrying trend. In the last year the price of tin, the main component of pewter, has doubled. Almost all metal miniature manufacturers have increased their prices in the last year and all with the same comments regarding the dramatic rise in metal prices since their last metal purchases.
No-one sees these prices declining or even slowing down and so we can all look forward to even higher prices for metal sculpts. Some companies saw this coming. Games Workshop started plans long ago to move most of their miniatures to injection moulded plastics. Previously GW had core troops in plastic with other specialist or character models as metal sculpts. Now even the core character models for GW’s games are plastic kits and some of the 40K and Warhammer armies are close to being entirely plastic kits. GW may have done this as a way to increase their own profitability, but in any case it has made those games and figures less susceptible to increases due to metal prices.
Many gamers may never really notice this trend. If you are a skirmish gamer or a fan of 1/72nd scale plastics then you probably may have never noticed the price of metal has been going straight up for the last five years. But the rest of us have noticed these increases and it’s inevitable that the increasing price of tin, and other metals, will continue to have impacts on our hobby. We may be buying less figures, some manufactures may fold or have to merge with other companies. And one obvious impact is the rise in plastics and prepainted figures.
One other obvious conclusion is also that gamers will start to cut down on their purchases. This is obviously going to impact on smaller manufactures and those that still produce pewter figures for large scale games that require more than 100 minis. If prices continue to increase it is going to be a large impediment to people that are looking at getting into a game, like Warhammer Ancients, that require 100+ 28mm scale pewter figures. It would not surprise me to see companies that sell 28mm historical to start looking for or creating skirmish rules to help continue to generate a market for their products in light of what can only be more increases in the price of metal.
Plastics and prepainted miniatures
2007 was the year that plastics began to have a major impact across the hobby. And not only plastic miniatures but also prepainted plastic miniatures. Manufacturing changes in China have made it inexpensive enough for even smaller firms to produce plastic figures. These are a different type of plastic than GW’s injection plastic models and so perhaps this is the difference that makes these miniatures less expensive to make. Whatever the reason, companies such as Perry Brothers, Kraken Editions, Rackham, Reaper, Mongoose Publishing and others have released or announced plastic or prepainted plastic figures.
Now prepainted plastic figures are nothing new. Wizards of the Coast has been producing them for ages in its D&D and Star Wars Miniatures ranges. In fact the recent increase in the number of new manufacturers producing may be attributed not only to the success of these ranges but also to the development of factories and manufacturing processes in China to produce them. I certainly am a big fan of the Star War Miniatures and Starship Battles ranges with huge collections of both. Oddly I use Mongoose Publishing rules to game with them. Something we will come back to later.
Plastic minis are nothing new. Companies like Italari, Revel, Armies in Plastic, HaT and other have been producing plastic figures in varying scales and genres for years. These have almost always been for historical gaming with a focus on Ancients and WWII. We are now seeing more plastic production for fantasy and sci-fi gaming as well. Caesar Miniatures are releasing 1/72nd scale fantasy figures such as Dwarves and Orcs and I would not be surprised to see some of the standard historical plastic manufacturers start to release fantasy and sci-fi plastics in the future.
Metal prices are definitely a cause for the rise in plastic production amongst traditional tabletop gaming companies. The new Perry American Civil War figures, made I am lead to believe of the same hard plastic as GW figures, are being developed specifically to address the cost of doing mass ACW battles with metal figures. GW realised this some years ago when it moved their core troop choices to metal. What is really new here is that some companies have decided to not only move into plastics but take it a step further and produce miniatures that are prepainted as well. If the Perry Brothers are producing ACW plastics then it doesn’t seem a reach to think that a company like Gripping Beast or another historical manufacturer may follow suit.
Time constraints may be an issue, it takes time to paint an entire army, but prepaints may be a competitive edge that companies are looking for to launch a game. There are far more games available now than there were ten years ago and if you are competing to take gamers away from existing products like 40K and Warmachine then you need an edge. Prepaints may be seen to be that advantage.
The idea of prepainted figures is fairly divisive in the hobby. The split being specifically along the gamer/miniature enthusiast divide. Many gamers like the idea of having a game that can be played without any work. Miniature fans and painters look at these plastic prepaints as being poorer sculpts and poorer reproductions than metal figures. And to be honest both camps are right. These plastic figures are typically of a softer material than used in other plastic miniatures like GW’s Space Marines and WFB troops and so they suffer from a lack of sharp detail and often from flaccid weapons. So if you are a painter or a fan of miniatures in general then you probably aren’t interested in these new releases and odds are you aren’t the target market for them anyway. If you are, first and foremost, a gamer then these are probably the perfect excuse to get involved in a new game.
Rackham’s AT-43 is a great example of this. You buy a unit box, you buy the accompanying specialist figures pack and dump them on a table and start playing. No painting, no assembly and if you don’t have an issue with the excessive packaging of the mass market product displays then it is a painless way to start a new game. While AT-43 may not have been well received in Europe it has been a very big hit in North America and there is no denying the appeal of being able to field a fully painted army of miniatures with no painting is a great draw. I know that I would not be playing AT-43 if it was released as a series of unpainted metal figures. I think that Rackham has been able to produce a series of very acceptable gaming figures (more than acceptable if you look at the frequency in which the AT-43 Red Blok vehicles are showing up as Pulp gaming figures) and also produced a fairly interesting game to go along with it.
However, not everyone has been as successful with their prepainted miniature releases.
The collapse of Battlefield Evolution and Starship Troopers
Mongoose Publishing made a fairly big splash with the announcement of a new prepainted mass market tabletop miniatures game called Battlefield Evolution. The game was based on a fairly popular computer first person shooter, whether Mongoose admits this or not, with factions for the Americans, Europeans, Chinese and an undefined Middle Eastern faction. Battlefield Evolution was to be the first game in a series of prepainted plastic games with the next being a reworking of the Starship Troopers game.
Battlefield Evolution was effectively stillborn. Initial photos of the first wave of miniatures appear to have been painting masters and the photos of the actual production figures were a far cry from those initial pictures. Mongoose Publishing head Matt Sprange then publicly commented that the figures weren’t going to be made available for sale since they didn’t match the original masters. Matt then had to basically eat those words since, of course, the figures were already on their way to distributors. Forum posts were deleted, fans were outraged and the photos of the original masters were removed from the Mongoose Publishing website.
Not an auspicious start.
Once the figures made their way to retailers it was then apparent that the figures were not 28mm scale. Whether this was actually made clear by Mongoose was up in the air, I certainly always thought that they were 28mm scale, but yet another nail was driven into the coffin of the game. The camo schemes on the figures were actually not bad but the odd scale, the disturbing “bug eyed” paint job of the faces and the lack of detail on vehicles that were the same price, or more, than diecast metal vehicles of the same size made the game unsellable. Most retailers I know didn’t get much in and most of it is still sitting on shelves waiting to sell.
Needless to say this killed any plans for a prepainted version of the Starship Troopers game. It also killed any plans for further waves of releases and Battlefield Evolution is now, for all intents and purposes, dead.
This is a shame in some respects because I actually rather like the Battlefield Evolution rules. I have a set of stats for the Star Wars Miniatures figures for use with the game and I also have a set of stats and variant rules for using the Starship Battles figures with Mongoose’s A Call to Arms sci-fi ruleset. They are actually fun rules to play but I always hoped that Mongoose would stop producing miniatures and instead concentrate on producing generic rulesets and then work with other manufacturers to create official expansions for their figures. I’d be first in line to buy an official expansion for ACTA that worked with WotC’s Starship Battles minis or even a variant of the Battlefield Evolution rules for use with the Star Wars Miniatures figures. They already do this with their Victory at Sea WWII naval rules and are working on a series of generic WWII rules based on Battlefield Evolution. I think more of this and less miniature releases would be a good idea. A generic set of sci-fi rules based on Battlefield Evolution with some sort of point generation system would also be a godsend in my opinion.
My suspicion is that Matt and the folks at Mongoose were promised one level of quality and were delivered quite another and found themselves in the rather unenviable position of having to put on a happy face to try and sell something that they thought was crap. Mongoose is still trying to spin this entire debacle and make it sound as if there will be bigger and better plans for the future of both games but I would be surprised if we ever saw another release for either of these games. The lesson here is that you need to check the results of your Far East manufacturing plants to guarantee that what you are sold is what you want to sell to others. Hopefully this is a lesson that other companies can learn from.
Confrontation goes plastic
Now as much as I like AT-43 and think it’s a great game and a great set of miniatures, I am less than thrilled with how Rackham has handled their plans to move the existing Confrontation game to a plastic prepainted system like AT-43. There is no reason to believe that Rackham won’t produce the same excellent gameplay and figures that they have for AT-43, but the main problem is that in the case of Confrontation they have an existing base of gamers who they have to deal with and it is in this respect that Rackham have fallen down.
Now I have previously been on the record as saying that I am personally miffed at Rackham for not providing me a way to move to this new game with my existing metal figures but that I understood the reasons for this. Basically, the fans of the metal figs and the older versions of Confrontation were not producing sales in enough volume to make the company happy. Confrontation was selling but not enough to keep Rackham growing and it was unavoidable that they would have to dump their existing fanbase to find a new one. I was wrong.
I think the core issue isn’t that Rackham wasn’t making enough money but that they blew an opportunity to sell the game to English speaking gamers. Prior to the release of Warmachine there were no skirmish scale fantasy miniature games on the market that was able to appeal to disenchanted GW gamers looking for a more strategic game.
Rackham certainly had the miniatures to draw in gamers but the lack of an official English version and a game printed in a series of small books with miniscule print effectively limited the market to hardcore fans of the figures. Once Rackham finally addressed the issues with an better version of the game in a proper book with a better English translation they had to compete with Warmachine and then Hordes. The Dogs of War expansion that came out for Confrontation version 3 was lost in the flurry around the release of Hordes. If Warmachine dug Confrontation’s grave then it was Hordes that pushed it over the edge and started shoveling in the dirt. Confrontation didn’t sell but it was really because Rackham didn’t take the initiative to capture a market that was there for the taking.
Which makes me rather annoyed that after buying several Confrontation armies I, and many other Confrontation gamers, were tossed to the curb. My Griffin Confrontation force is the largest of the Confrontation armies that I own and with the exception of the special characters I don’t own enough miniatures to make a single unit in the new game. I can still use my metal miniatures in the new game but I am not aware of a single local Confrontation gamer that purchased the metal miniatures in the numbers needed to play the new game. I can certainly still play using the old rules, a set I actually like a lot, using my old minis but lets be honest. If people like me were playing Confrontation on a regular basis instead of Hordes or Warmachine then Rackham probably wouldn’t have to rework the game to turn it into a fantasy version of AT-43.
Rackham has also been hoisted on its own petard with its past decision to go public. It needed the money to produce AT-43 but now it has to feed those shareholders and they can’t do it with the money they were making from Confrontation. Those sales may have been enough for a private company, but a public firm is obligated to try to maximise their shareholders value and so plans were made to try to refashion Confrontation into a more profit heavy vehicle. So the metal miniatures and the old rules were scrapped and the mass market plastic prepainted game was unveiled. Sadly AT-43 didn’t pick up in Europe as well as it did in North America, there were supply issues with the game that cut into sales and, I am assuming, Confrontation sales died as soon as word of the plastic prepainted figures and new game were made public.
Rackham is now in a form of French bankruptcy protection while they work on a plan to refinance their debt and I certainly hope that they do if only so I can see what the next phase of AT-43 releases will be. I have an odd relationship with Rackham. I love AT-43 and hope that they continue to release new figures and expand the game, but I also feel that they have really endangered the release of Confrontation by shutting out long time fans of the game. If gamers like myself aren’t at our local FLGS playing the new system (with or without the new plastic figs) as we are with AT-43 then who is going to be playing this game?
2008. The year of the …?
I’m notoriously bad at predictions but I hope that I am not too bad at making forecasts. So here are some things that I think we will see in 2008
The continuing development of small scale gaming
Metal prices and a general expansion of the market are going to bring more gamers into skirmish or small scale gaming (games that use a small number of figures ranging from 5 to 30). This movement is going to be helped along by increasing price of metal but also, I think, by gamers realising that they can have a fun gaming experience with a small number of figures and have more money in their pockets at the end of the day. Are gamers going to spend $300 or 400 for a metal army (or even a plastic one) or $100 for a skirmish system and some figures? Skirmish games also are easier to bring in new gamers. The low entry costs remove the primary objection many gamers have to starting up a new game. The increased number of Pulp games on and coming into the market will also help to promote this area of gaming. Warhammer Historical’s western and upcoming Pirate games will prove to be popular and I also foresee a big increase in sales for Rattrap Productions as their range of available game systems and expansions will start to hit a critical mass and provide a core system for gamers to play almost any type of game.
Prepaints do not equal mass market
Battlefield Evolution and AT-43 are games that are ultimately aimed at a mass market. Mongoose Publishing and Rackham apparently aimed at having these games not only in your friendly local game store but also in larger stores like Toys R’ Us and Wal Mart. This doesn’t appear to have happened and may be part of the reason not only why Battlefield Evolution was pulled from the market but also why Rackham has run into financial troubles. Perhaps the retail landscape is different in Canada where I live than it is in the US but here even games like Heroclix and Star Wars Miniatures have problems trying to make it into mass market stores (Editor’s Note: Zac has never set foot into a Wal Mart so he has no clue what they sell there) so it seems unlikely that a game from a company with less distributing and marketing muscle that WotC and WizKids aren’t going to break into that market as well. Perhaps Rackham’s deal with Fantasy Flight Games may provide them with some added clout in this regard but I foresee that any future prepainted miniature games may be sold in a more traditional format and not in the mass market packaging that Battlefield Evolution and AT-43 use.
Online retailing hits a wall
Well at least in the US. A recent US Supreme Court case upheld the right of manufacturers to enforce MSRP pricing on online retailers. I think it will not be long before we see Games Workshop and other large US manufacturers start to enforce standard pricing on online retailers. And it is difficult to see how many will continue without the competitive advantage of lower prices. Some online retailers have been expanding their products to include far more than just GW miniatures and so they may not see much of an impact but retailers that have been using the Internet to soak off high profit GW sales may end up closing.
GW continues to flounder
Now let me preface this by saying that I have no idea what plans Games Workshop have for the 40K game post Apocalypse. This isn’t a good sign though. I have my monthly subscription to White Dwarf (I read it for the articles), I read their website, I pop in to 40K fan forums from time to time and in my free time I run a gaming news website. I should know what GW has in store for 40K gamers after Apocalypse.
I don’t intend to write negative commentary about the company but it’s often difficult not to. Apocalypse has been widely seen as a success for the company but the malaise that GW is in will not be solved by a single profitable quarter brought about by people buying kits for Apocalypse. And in some respects that is the companies problem, a lack of vision and a lack of ability to look beyond their quarterly sales numbers. The company needs to build a long term plan to build not the company back to profitability but to bring its “hobby” back to a healthy state. Apocalypse may have bought them the time and the goodwill of the gaming community to do so but GW needs leadership with a long-term plan and an idea of what their core audience needs.
Mongoose has a hit on their hands
Victory at Sea has been a moderate hit for Mongoose Publishing and I think that their WWII ruleset will be a bigger hit for them. For all the heat that Mongoose take for some of their miniature releases they generally put out fun rules. Battlefield Evolution may have had some poor figures but it’s a fun set of rules that have spawned any number of fan mods and expansions. I’ve already commented on the fact that this is an area where I would like them to focus and I think that if popular and profitable that these upcoming WWII rules will be the first is a series of rules only releases from Mongoose. Mongoose is a fairly profitable publishing company with some good writers and in an ideal world they will team up with miniature companies in a similar fashion that Two Hour Wargames has done with their 5150 ruleset. But before that, I think that a WWII ruleset from them will do well and I’m looking forward to seeing it. If only to start writing a Weird War expansion for it :-)
Companies or games mentioned in this article
- Frontiers
- Fantasy Flight Games
- Days of Wonder
- Tide of Iron
- Tannhäuser
- Rattrap Productions
- Blue Moon Manufacturing
- Brigade Games
- Black Scorpion
- Bronze Age Miniatures
- Hydra Miniatures
- Darkson Designs
- West Wind Productions
- Amazing War Stories
- Artizan Designs
- Pulp Figures
- East Riding Miniatures
- North Star Figures
- Copplestone Castings
