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  • Ask TGN: Model counts for Weird War gaming

    Ask TGN

    Andres Villaseca is interested in determining how many miniatures he may need for some of the new and existing Weird WWII games.

    He asks:

    It seems Weird War is getting extra attention but I haven’t been able to decide what game to try. A huge factor for deciding a game (at least for me) is the model count in each game. So, what is the model count for a standard game in each of the different Weird War games available?

    14 Responses to “Ask TGN: Model counts for Weird War gaming”


    Darkson Designs says:

    For a typical AE-WWII game you are looking at a force of 8-20 miniatures depending on the type of detachment you run and what types of “Up grades” you choose.


    Zac says:

    Well I guess the first part of this is to determine how many games there are. Counting those not yet released there are:

    This isn’t a definitive list and I am sure others may add games I haven’t listed here


    Zac says:

    You can also use the Pinnacle Weird Wars RPG expansions with their Savage Worlds skirmish rules.


    Zac says:

    Amazing War Stories can be played with six to ten miniatures depending on how you want to build each force.

    Secrets of the Third Reich can, and Jim will correct me if I am wrong, play with about 30 minis a side for a small game and it can scale to quite large battles. Its built to have more of a mass combat game style


    Zac says:

    Brian Cottrell posted this regarding his Battlefield Weird War rules

    In the Battleground WWII rules you can play with as little as a couple minis to as many as you can realistically field on your gaming table. Because we play 25mm - 32mm we usually stick with no more than platoon size and as little as a half squad of men. I’ve played company level with this system and unless you are very familiar with the rules I would suggest against it.

    It’s a great historical heavy system and is easily modified to Weird War, modern or sci-fi with just a little tweaking. It’s one of the best gaming rules sets I have ever played and would suggest it to anyone who is looking for a skirmish level system for WWII or your Weird War II gaming. You can get the rules from the link below and can often find the sets on e-bay.


    Jim Bailey says:

    Andres, Secrets of the Third Reich can be played at a very engaging level with as few as two models in scenarios and scales up to a primary focus on the platoon level where you could play a Battlesuit Platoon of 10-15 guys all the way up to a huge zombie horde consisting of 100 or so models. In other words, its designed to suit your taste in model count. One could choose a Russian conscript platoon with 75 models in it or could choose an elite British SAS Platoon of 25 models. Furthermore, you can play at the squad level with 10 models or so or at the company level with hundreds of models!

    There really is no set model count. It all depends on your personal preference and that of your gaming group. You bring your own favorite scale to the game.

    Jim Bailey
    SoTR Developer


    Jim Bailey says:

    P.s. Zac is right, it is primarily but not exclusively focused on the 25+ model range.


    redstripe says:

    Very informative! I’ve been very curious about this genre recently, as well. Thanks for the great info.


    evernevermore says:

    Hmm - sounds very impressive - it will be nice to try a game that doesnt involve a ton of figures like 40k


    BrigadeGames says:

    we have a great range of WW2 Horror miniatures and these are some of the models highlighted in Amazing War Stories

    http://www.brigadegames.com/go.mvc?ID=BGADVH


    Zac says:

    Lon at Brigade does indeed have some very cool minis for all sorts of genres.


    matakishi says:

    I use Crossfire for my Weird War games, adding rules for specialist units where appropriate.

    Crossfire is a Company sized game which uses (typically) 30 miniatures and a couple of vehicles each for a standard 2 player game of a single Company a side. If you use smaller figures than my 28mm ones, or have more space than my 6ft x 4ft table you could up the numbers to battalion level and use roughly 100 figures a side.

    I chose Crossfire over the dedicated Weird War rules sets available for a number of reasons. Firstly I already have all the basic troops I’ll need so I can concentrate on the weird stuff, secondly I can use whatever fluff and miniatures I want and thirdly, and most importantly for me, Crossfire is an excellent set of WWII rules that is better than anything else currently available including the weird war ones.

    Edited to add my link (non-commercial)
    Crossfire: http://www.matakishi.com/wwii19391945.htm
    Weird Crossfire: http://www.matakishi.com/weirdwar21939.htm


    Zac says:

    Crossfire has figures mounted in squads correct?


    matakishi says:

    It’s designed that way since the basic unit is a squad. Officers are separate. However there’s no need to multi base if you don’t want to as the game will work either way.

    I much prefer muti-based figures as it protects the paint, allows for mini diorama basing and speeds up play. But it’s a personal thing and others like single figures.

    You can play Crossfire with individually based figures in (at least) two ways. You can move a group of three figures together as a squad, there is no measuring in Crossfire so it’s pretty much as quick as moving a group base or, for the skirmish gamer, you can use option 2:

    Option 2
    Because of the figure/man ratio in Crossfire a platoon in the table actually consists of 10-12 figures which is essentially a squad at 1:1. You can field a Crossfire company and say it’s a platoon with single based figures. The only ‘problem’ is that your platoon will have access to more support weapons than it would in real life but this is Weird war so who cares? (If you care take out the mortars or something and don’t use them, simple.)


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