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	<title>Comments on: Ask TGN: 28 mm WWII skirmish rules</title>
	<atom:link href="http://www.tabletopgamingnews.com/2007/11/17/10977/feed" rel="self" type="application/rss+xml" />
	<link>http://www.tabletopgamingnews.com/2007/11/17/10977</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Tue, 06 Jan 2009 18:43:09 +0000</pubDate>
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		<title>By: Jeffhiatt</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-21878</link>
		<dc:creator>Jeffhiatt</dc:creator>
		<pubDate>Thu, 08 May 2008 16:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-21878</guid>
		<description>I am enjoying the Darkson AE ww2 rules and it is very easy to convert it to historical infantry actions.</description>
		<content:encoded><![CDATA[<p>I am enjoying the Darkson AE ww2 rules and it is very easy to convert it to historical infantry actions.</p>
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		<title>By: goose</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-21867</link>
		<dc:creator>goose</dc:creator>
		<pubDate>Thu, 08 May 2008 15:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-21867</guid>
		<description>I can certainly recommend "Rules Of Engagement" by Great Escape Games. 

The rules play quickly, with lots of variation and lots of tacticle thinking. 40 or so figures a side or much less or if you add extra players per side you can add more platoons. 
Tanks and support vehicles are not overly abundant and this adds to the "tigre fear" aspect of the game. 
Machine Guns, especially dug in and prepared are scary. Mortors ars are great fun. 

The GEG forum is well supported by the GEG staff Mark and Stu and they are quick with rules questions and clarifications where they are required. 
The rule book is a bit higher priced than some other systems, but it is hard backed and very very well printed with a stunning history section. 
For me, its a worth while investment.</description>
		<content:encoded><![CDATA[<p>I can certainly recommend &#8220;Rules Of Engagement&#8221; by Great Escape Games. </p>
<p>The rules play quickly, with lots of variation and lots of tacticle thinking. 40 or so figures a side or much less or if you add extra players per side you can add more platoons.<br />
Tanks and support vehicles are not overly abundant and this adds to the &#8220;tigre fear&#8221; aspect of the game.<br />
Machine Guns, especially dug in and prepared are scary. Mortors ars are great fun. </p>
<p>The GEG forum is well supported by the GEG staff Mark and Stu and they are quick with rules questions and clarifications where they are required.<br />
The rule book is a bit higher priced than some other systems, but it is hard backed and very very well printed with a stunning history section.<br />
For me, its a worth while investment.</p>
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		<title>By: a_thousand_hats</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-15324</link>
		<dc:creator>a_thousand_hats</dc:creator>
		<pubDate>Mon, 17 Dec 2007 16:06:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-15324</guid>
		<description>@greatescapegames

stuart, I've dropped you an email but not had a response, I just thought I'd mention it here in case your email filter killed it.</description>
		<content:encoded><![CDATA[<p>@greatescapegames</p>
<p>stuart, I&#8217;ve dropped you an email but not had a response, I just thought I&#8217;d mention it here in case your email filter killed it.</p>
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		<title>By: Darkson Designs</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-15071</link>
		<dc:creator>Darkson Designs</dc:creator>
		<pubDate>Mon, 10 Dec 2007 20:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-15071</guid>
		<description>We will be posting an updated QSR this week. :)</description>
		<content:encoded><![CDATA[<p>We will be posting an updated QSR this week. :)</p>
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		<title>By: greatescapegames</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-15069</link>
		<dc:creator>greatescapegames</dc:creator>
		<pubDate>Mon, 10 Dec 2007 20:26:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-15069</guid>
		<description>5 or 6 miles up the road! Where do you do your gaming?

stuart@greatescapegames.co.uk</description>
		<content:encoded><![CDATA[<p>5 or 6 miles up the road! Where do you do your gaming?</p>
<p><a href="mailto:stuart@greatescapegames.co.uk">stuart@greatescapegames.co.uk</a></p>
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		<title>By: a_thousand_hats</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-14154</link>
		<dc:creator>a_thousand_hats</dc:creator>
		<pubDate>Mon, 19 Nov 2007 11:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-14154</guid>
		<description>Well I've had an interesting weekend downloading freebies and checking out the options for paid for titles.

I also discovered a long forgotten box that contained some 1/72 scale germans and a panzer tank (I've no idea when I bought them - must be getting on for 15-20 years ago).

So I'll be reading WWII rules for a while now - I think I'm going to give &lt;b&gt;AE WWII&lt;/b&gt; a go, along with &lt;b&gt;Operation WWII&lt;/b&gt;. And I'll be taking a look at &lt;b&gt;Rules of Engagement&lt;/b&gt; because (and this is just spooky) they're based only 5 -6 miles up the road from where I live. That's just mad!

Many thanks to everyone who chipped in an opinion and also to Zac who posted the update of links in addition to running my question (an added bonus).

Cheers chaps!</description>
		<content:encoded><![CDATA[<p>Well I&#8217;ve had an interesting weekend downloading freebies and checking out the options for paid for titles.</p>
<p>I also discovered a long forgotten box that contained some 1/72 scale germans and a panzer tank (I&#8217;ve no idea when I bought them - must be getting on for 15-20 years ago).</p>
<p>So I&#8217;ll be reading WWII rules for a while now - I think I&#8217;m going to give <b>AE WWII</b> a go, along with <b>Operation WWII</b>. And I&#8217;ll be taking a look at <b>Rules of Engagement</b> because (and this is just spooky) they&#8217;re based only 5 -6 miles up the road from where I live. That&#8217;s just mad!</p>
<p>Many thanks to everyone who chipped in an opinion and also to Zac who posted the update of links in addition to running my question (an added bonus).</p>
<p>Cheers chaps!</p>
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		<title>By: Mocaiv</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-14100</link>
		<dc:creator>Mocaiv</dc:creator>
		<pubDate>Fri, 16 Nov 2007 19:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-14100</guid>
		<description>We are just about to try Operation WWII, the free downloadable rules as previously mentioned. We are using 15mm figures mounted one to a base (on coins). These are spare figures from our Flames Of War forces so the buy in for a squad was next to nowt. No idea how it plays yet, but free is always good!</description>
		<content:encoded><![CDATA[<p>We are just about to try Operation WWII, the free downloadable rules as previously mentioned. We are using 15mm figures mounted one to a base (on coins). These are spare figures from our Flames Of War forces so the buy in for a squad was next to nowt. No idea how it plays yet, but free is always good!</p>
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		<title>By: MiniWargamer</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-14087</link>
		<dc:creator>MiniWargamer</dc:creator>
		<pubDate>Fri, 16 Nov 2007 16:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-14087</guid>
		<description>I talked to one of the game store owners at MilleniumCon. He said that the Disposable Heroes (DH) was one of the most popular sets at the store. He had a lot of Spanish Civil War miniatures on his walls for almost a year but when the Spanish Civil War supplement for DH came out they started selling like hot cakes....

Michael (Mike) Cannon
http://www.MiniatureWars.com</description>
		<content:encoded><![CDATA[<p>I talked to one of the game store owners at MilleniumCon. He said that the Disposable Heroes (DH) was one of the most popular sets at the store. He had a lot of Spanish Civil War miniatures on his walls for almost a year but when the Spanish Civil War supplement for DH came out they started selling like hot cakes&#8230;.</p>
<p>Michael (Mike) Cannon<br />
<a href="http://www.MiniatureWars.com" rel="nofollow">http://www.MiniatureWars.com</a></p>
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		<title>By: trajan</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-14005</link>
		<dc:creator>trajan</dc:creator>
		<pubDate>Thu, 15 Nov 2007 19:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-14005</guid>
		<description>I have used both Disposable Heroes and Rules of Engagement and prefer Disposable Heroes. Both play very well, but I think that you get a better game with DH the more you play. The game opens up more and you don't get to make "cover" saves. Instead cover is included when trying to hit the target, if you do hit you check against the weapon's anti personnel rating. If successful, the victim goes down, there is no dodging of bullets or anything. The vehicle rules are simple without seeming that way. There is plenty of detail that doesn't bog the game down. Hitting the target is not easy and when you do the results aren't predictable. The rules are also well supported on a Yahoo site, so any queries are answered thoroughly and in a friendly manner.</description>
		<content:encoded><![CDATA[<p>I have used both Disposable Heroes and Rules of Engagement and prefer Disposable Heroes. Both play very well, but I think that you get a better game with DH the more you play. The game opens up more and you don&#8217;t get to make &#8220;cover&#8221; saves. Instead cover is included when trying to hit the target, if you do hit you check against the weapon&#8217;s anti personnel rating. If successful, the victim goes down, there is no dodging of bullets or anything. The vehicle rules are simple without seeming that way. There is plenty of detail that doesn&#8217;t bog the game down. Hitting the target is not easy and when you do the results aren&#8217;t predictable. The rules are also well supported on a Yahoo site, so any queries are answered thoroughly and in a friendly manner.</p>
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		<title>By: Jeremy</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-13976</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 15 Nov 2007 16:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-13976</guid>
		<description>I have read the overview of Crossfire and was thoroughly impressed with the concept.  I believe that by replacing stands with individual models it would become a perfect game for skirmishing in WWII.  Because of the free-form turn system it seems you would really get that feel of two lines of men hunkered down behind cover trading fire, with individuals taking daring moves exposing themselves to get to new positions or make use of unique equipment.  That to me is the cinematic image I have of WWII skirmishes.

I have been curious about the same realm of gaming, so thanks a_thousand_hats for asking and everyone else for responding.  I think this new feature has quite a bit of merit!</description>
		<content:encoded><![CDATA[<p>I have read the overview of Crossfire and was thoroughly impressed with the concept.  I believe that by replacing stands with individual models it would become a perfect game for skirmishing in WWII.  Because of the free-form turn system it seems you would really get that feel of two lines of men hunkered down behind cover trading fire, with individuals taking daring moves exposing themselves to get to new positions or make use of unique equipment.  That to me is the cinematic image I have of WWII skirmishes.</p>
<p>I have been curious about the same realm of gaming, so thanks a_thousand_hats for asking and everyone else for responding.  I think this new feature has quite a bit of merit!</p>
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		<title>By: RKE Steve</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-13968</link>
		<dc:creator>RKE Steve</dc:creator>
		<pubDate>Thu, 15 Nov 2007 14:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-13968</guid>
		<description>As Andy noted RKE is working on WW II units, and currently have a good set of German and US Army units in progress.  No they are not released, that is planned for January.  These units lists and vehicles rules will be FREE, all that you would need is to purchase the core rules of Pilgrim Cell.

You can find more info on RKE games at http://www.redknightentertainment.com/</description>
		<content:encoded><![CDATA[<p>As Andy noted RKE is working on WW II units, and currently have a good set of German and US Army units in progress.  No they are not released, that is planned for January.  These units lists and vehicles rules will be FREE, all that you would need is to purchase the core rules of Pilgrim Cell.</p>
<p>You can find more info on RKE games at <a href="http://www.redknightentertainment.com/" rel="nofollow">http://www.redknightentertainment.com/</a></p>
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		<title>By: gavroche</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-13966</link>
		<dc:creator>gavroche</dc:creator>
		<pubDate>Thu, 15 Nov 2007 11:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-13966</guid>
		<description>Crossfire is a brilliant game, but it uses stands of infantry, not individually mounted figures. Though it's always possible to adapt that. Some people also say it doesn't handle vehicles very well, but since I've never played it with anything other than grunts I wouldn't know.

Be warned that while it's probably the best (ie most elegant &#38; tactically challenging) shooty infantry game ever, it has a steep learning curve, and because of this some people give up early &#38; come to dislike it.</description>
		<content:encoded><![CDATA[<p>Crossfire is a brilliant game, but it uses stands of infantry, not individually mounted figures. Though it&#8217;s always possible to adapt that. Some people also say it doesn&#8217;t handle vehicles very well, but since I&#8217;ve never played it with anything other than grunts I wouldn&#8217;t know.</p>
<p>Be warned that while it&#8217;s probably the best (ie most elegant &amp; tactically challenging) shooty infantry game ever, it has a steep learning curve, and because of this some people give up early &amp; come to dislike it.</p>
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		<title>By: a_thousand_hats</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-13961</link>
		<dc:creator>a_thousand_hats</dc:creator>
		<pubDate>Thu, 15 Nov 2007 07:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-13961</guid>
		<description>Wow!

Great response guys, thanks, absolutely loads of options :-D

I'll be having a surf around the various web sites this weekend and take a look at the choices.

If anyone else wants to chip in with a recommendation not mentioned (or reaffirm an existing option) please do.

Thanks again.

(I think this 'ask TGN' works pretty well Zac, thanks for running my question.)</description>
		<content:encoded><![CDATA[<p>Wow!</p>
<p>Great response guys, thanks, absolutely loads of options :-D</p>
<p>I&#8217;ll be having a surf around the various web sites this weekend and take a look at the choices.</p>
<p>If anyone else wants to chip in with a recommendation not mentioned (or reaffirm an existing option) please do.</p>
<p>Thanks again.</p>
<p>(I think this &#8216;ask TGN&#8217; works pretty well Zac, thanks for running my question.)</p>
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		<title>By: Probert</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-13957</link>
		<dc:creator>Probert</dc:creator>
		<pubDate>Thu, 15 Nov 2007 00:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-13957</guid>
		<description>My favorite WWII skirmish set is Face of Battle.  Can be played fairly loosely or you can ramp it up to highly detailed.  Great game for small unit actions.</description>
		<content:encoded><![CDATA[<p>My favorite WWII skirmish set is Face of Battle.  Can be played fairly loosely or you can ramp it up to highly detailed.  Great game for small unit actions.</p>
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		<title>By: Rich_B</title>
		<link>http://www.tabletopgamingnews.com/2007/11/17/10977/comment-page-1#comment-13956</link>
		<dc:creator>Rich_B</dc:creator>
		<pubDate>Thu, 15 Nov 2007 00:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/2007/11/16/10977#comment-13956</guid>
		<description>I'd second Operation Overlord! We have been playing the 1/72 version at our club and I see no reason whatsoever why it shouldn't work at a larger scale.</description>
		<content:encoded><![CDATA[<p>I&#8217;d second Operation Overlord! We have been playing the 1/72 version at our club and I see no reason whatsoever why it shouldn&#8217;t work at a larger scale.</p>
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