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  • Making gaming fun

    Editorial

    There has been a lot of talk on the Interweb about the upcoming Apocalypse rule release from Games Workshop. If you’re not familiar with it, the ruleset is for larger (3000+ point) games with no army list restrictions and a pile of special effects for units and weapons. It also marks the return of the Vortex Grenade to 40K.

    I made a comment in a discussion here this week that this seemed to be a return to the wild days of 40K Second Edition with its seeming lack of army list balance, crazy effects (who didn’t think that the Grot Gun wasn’t cool?) and mad rules. It appears that is a deliberate choice on the part of the 40K design team as, was pointed out to me, Jervis Johnson makes this very point in the latest Standard Bearer article in White Dwarf. Apocalypse is aimed to be a wild and fun game that people can play to simply have fun. The game also seems to borrow a concept from Warmachine in that it is easy to balance a game when everyone has some outlandishly powerful effect they can bring into play.

    Now as you can see from looking at the datasheets that have been posted for Apocalypse it appears that every army is going to have at least one formation or unit that has special powers, giant weapons, weird special effects or all three. It seems as if it will be utterly unbalanced and a heck of a lot of fun. Or at least it has the potential to be fun. Without seeing the rules all we have to go on is rumour and the odd comment from GW.

    The critical issue to notice in all of this is that GW is tossing out their army lists and encouraging people to use whatever minis they have to put together giant armies to have fun with. Is this a tacit admission that the army lists is 40K and Warhammer lead to overly competitive games that aren’t fun? I think we all know how I feel about point systems but the question that lingers in my mind after reading about Apocalypse is why restrict this type of gaming to large 40K games? Why not just toss out the army lists, build some interesting armies and just have fun with the game instead of getting caught up with the point value of individual units?

    Point costs will inevitably lead to someone getting a competitive advantage from the system by exploiting flaws in it. And this sort of powergaming is only ever fun for the person making the exploitive army lists. And there are always flaws to exploit. I haven’t seen a point system yet, with perhaps the exception of DBA, that hasn’t been used by some gamer to create an army list whose sole purpose was to min-max the units in it to make as powerful an army as possible.

    Now this sort of thing si useful when playtesting a system but it immediately loses it cachet when it comes down to actually playing a game. No-one likes to game against someone who has used an army list to miximse the number of powerful weapons or units in an army for the sole purpose of utterly crushing their oppoennt.

    One of the reasons that I am so interested in the AE-WWII game that Darkson Designs is coming out with is that it does away with points entirely. And yet they still want to support competitive tournament gaming. They are hoping to do this by coming up with a rather unique army building system that allows gamers to build a force from a set numbers of units that you then customise to create an army as well as focusing on story driven scenarios for tournament and casual play.

    In other words, trying to make the game involving and fun without trying to tie the game down to a point system that people can find holes in. Matt Hope, the game’s primary developer, seems to share my opinion that point systems simply exist to be exploited and that this leads to games that aren’t as fun. So while AE-WWII’s template army design system can indeed lead to army lists that are overly powerful the flip side to this is that your opponent can do the same thing. And do so without recourse to using Excel. The same “balance by being unbalanced” concept that drives Warmachine and Hordes works in this instance as well.

    One of my favourite games when I was younger was BattleTech and we constantly created gaming situations either by adding up the tonnage of mechs on each side or using the background books to determine what a lance of Light mechs was for each side and then playing. Certainly we often ended up having situations where one side was more powerful than the other but we also were almost always aware of this. And we still managed to have fun.

    I think the core decision in any game design should be to determine if a mechanic or system increases or decreases the fun that a gamer will have. And debating the point costs of units isn’t fun. But many game developers seem to think that they need to address competitive gaming with point systems. Competitive gaming has really appeared to sink its teeth into the tabletop gaming industry and I don’t view this as being positive.

    One of the local gaming clubs has members that play a lot of Warhammer tournaments and a constant topic on the group’s message board is how to assign composition (or “comp”) score to players in tournaments. The idea being that Warhammer army lists can be finessed to much that it is easy to design armies that simply roll over their opponents and provide a play experience that isn’t any fun. The solution to this, at least in North America, is to provide comp scores for players so that people who try to finesse their army list will be penalised with a lower comp score that will mean, theoretically, that it is less likely for them to win the tournament’s overall award.

    This, to me, seems like “no fun” piled on top of “no fun” and a rather harsh condemnation of the entire point system in games like Warhammer and 40K. And every time I see one of these debates start on a message board I wonder why people would continue to play games like Warhammer and 40K in this fashion since it seems far more distressing than enjoyable. The system is obviously broken. GW appears to be acknowledging this with Apocalypse and so why continue to try to work within a system that seems to frustrate everyone involved? If you need to penalise people that create army lists that are entirely legal but no fun to play against then why continue to use the point system? Why indeed, continue to competitively game in a system that you need to correct in order to provide enough balance to make the event fun. And that appears to be the reason behind comp scores. Providing enough of a carrot to gamers to stop them from making the event no fun for other gamers.

    I will admit that I am not a very competitive gamer. It is the prime reason why I don’t play Flames of War any more and also the reason that I am far more interested in games like Star Mogul from Alpha Forge Games than I am in a system that has rigorous army lists with point costs. So take my thoughts on this with a pinch of salt since I don’t really understand the appeal of tournament play. That said, how enjoyable is it to lose a game to someone who spent the week running their army list through Excel while you were painting?

    Stories are more fun than discussions about how much a Lascannon really ought to cost. Memorable, or unlikely, turn of events in a game are more fun than trying to squeeze out the most from the last ten points you have left to spend in an army list. And I hope that in the future more game developers spend more time trying to make their games fun and less time trying to make it so their army lists system works well in tournament play.

    36 Responses to “Making gaming fun”


    shakespear says:

    The only problem is, GW vastly unerestimates how competative the US 40k market is.

    Never mind the fact that idiots will play 3000 point games on a 4X6 table..


    ringsnake says:

    I think Apocolypse is a terrible idea. If GW is trying to inject some fun into their games they ought to be working at smaller scale games like Necromunda and Bloodbowl, where the painting aspect of the hobby isn’t overwhelmed by the sheer mass of models you have to paint.

    And where there’s no real serious heavy duty points structure either.

    Lots of strange stuff with no (or limited) points structure can be fun, but painting a dozen tanks and a hundred warriors is not. I don’t have the free time for that kind of insanity, and I don’t want to do just “get you by” paintjobs either.


    littleleadheroes says:

    Apocalypse is, at its core, the drive behind a “bulk discount” marketing scheme in the new army box sets.


    Neuro says:

    Apocalypse appears to be just an effort to sell more stuff. At the end of the day, GW doesn’t really care if the idea is sound. It’s what you make of it.

    However, if its positives outweigh its negatives, we could see some good things coming from Apocalypse.

    Agreed on competitive/tournament gaming. That stuff isn’t fun for a player like me that enjoys the storytelling and hobby aspects of tabletop gaming.


    headzombie says:

    Well, I have only played 40k once in my life, and hated it. But Apocalypse appeals to me greatly. Its taking a lot of willpower to resist.
    I’m sure in the end, I won’t.


    djgustav says:

    I too am not a very cometitive gamer. It is worth noting that traditionally Rick Priestly/Johson/etc were reluctant to even use point values at all (recall the very unbalanced starter game in the RT rulebook, for example, and the “hidden” points chart in that rule book) -they liked story based “dramatic” type games. It is really mostly players (perhaps tired of loosing) that demanded points, etc. I also agree about over competitive circuits — man, some of these guys need to relax!! They ventually run out of opponents and are even banned in some venues and then grumble about game x no longer being good or whatever.

    As for Apocalypse, it could be loads of fun, but I also agree I would like to see attention to necromunda or the like. It’s okay to have fun with ten models that aren’t land raiders!


    AJCarrington says:

    I am really intrigued by the idea of Apocalypse - it seems to be a real divergence from GW’s typical offering and has piqued my interest. While I do appreciate the apparent marketing behind it, that doesn’t really concern me. They’re releasing a new rule set that will promote miniature sales - sounds like good marketing.

    I think that the quality of the rules will be the determining factor. If they are truly fun and add the to experience, then most likely I’ll be willing to give them a go.

    AJC


    wyrdlyng says:

    Apocalypse for me is just an excuse to dig out the things I don’t normally get a chance to use in a regular 40K game, especially since the Eldar got rewritten recently. Most of the folks I play with have been playing for a good long while and we’ve accumulated a fair excess of units. We’re just looking forward to fielding silly things for some goofy fun. Heck, if the rules are any good we might not ever go back to standard 40K.


    chaingun says:

    The points system in WM/HRD works, I never faced an “Uberlist” to which I couldn’t build a counter “Uberlist” if I wanted to. Six years playing 40K, however, taught me how broken the system is. Nothing is funnier to me than watching 40K and WHF players accusing each other of being “cheesy”, that vague adjective no one can really explain…


    gavroche says:

    I don’t see how throwing in a lot of “unbalanced” powergimmicks in itself will make the game fun. Maybe it will add some extra flavour, but what will really determine how much fun the actual gaming experience is, is the amount of ruleslawyering & administrative overhead involved. WH40K has a lot of it, making this, for me at least, a no-fun game. If Apocalypse is no more than a sort of WH40K with huge armies, it’s likely to involve plenty of rules & administration. After all, all this “crazy” stuff will need special rules & exceptions to special rules & yet another army book to flip through…

    Big games demand simple, elegant rules. For the sort of thing Apocalypse is trying to pull off, Epic or some other 1/300 would be more useful, even if you choose to play it in 28mm scale. Unless of course you enjoy accounting, and I know a lot of WH40K players do ;-)


    bigbossogryn says:

    I think that points systems do have their merits and flaws, but fundamentally so does any form of measured force/character creation within our hobby. To imply that it is only GW systems that are exploited in this way is ridiculous. It’s not really points systems that are at fault, it’s the collective of people that we know as power gamers that make the flaws so apparent.

    I know a guy who I’ve played 40k with and role-played with for years, a really nice guy, but as soon as you put him near a rules system, he breaks it. To some people, the prospect of not being the best at things is unbearable. Put this down to low self esteem or some other psychological issue, but even something as trivial as a game of toy soldiers suddenly becomes a test of their character and sense of being, not the harmless fun it’s meant to be.

    Apocalypse has been designed with those of us that don’t suffer said issues in mind. It’s to give people who have been playing 40k since at least 2nd edition to just cut loose from the normal restrictions and have fun. Like any game, it’s what you make of it. As Jervis said in his standard bearer article, you will get those power gamers, but they’ll quickly find themselves ousted and without a game.

    Lastly. i share most of peoples view on the tournament scene. you get some really nice people playing in them but sadly, there are too many that seek nothing but victory at all costs to warrant it being a definite laugh.


    ElectricVoodooMagic says:

    To quote a friend from my local shop “it’s not the game, it’s the people who play it”. You can have any system, any set up and I’ll find you a jerk (nicer word I could use) that will ruin it or a person that you will enjoy playing. Basically, you can design something to be fun, it is just simply what you make of it. Kind of reminds me of the “mandatory fun” from the military or the phrase “the beatings will continue until moral goes up”.

    The problem I see with not having a points system is it’s like having in house rules where you can only use it with your local club or group. Some people are fine with this, but it’s hard to play at other places that probably won’t accept your house rules or army build.
    Competitive gaming does have it’s flaws, but I can play my games any time and anywhere, from different shops or at conventions, without any problem or consideration. Yeah, I have seen people compete furiously with no prize on the line, but you need those people to fuel the game company so that the game is still around to be played (it is a business afterall, though most people don’t like to accept that fact). I like to play for fun, but I stick to the competitive point system games since I know I can find an opponent and play easily. Yeah, sometimes it’s not worth the frustration, but with all things you will have merits and faults and you have to decide if the merits outweigh the faults. I brought my armies to several conventions and many shops over the years and had a great time playing, otherwise I would have stopped a long while back, so I learned to live with the rules lawyers and overly competitive jerks since, although they are more noticeable, they are the minority of players out there.


    evernevermore says:

    Gotta say I agree with Electric Voodoo Magic - part of what makes something like 40k nice is I can go to different shops, find a play and have at it - much harder with a game system without points


    Zac says:

    [quote comment="11581"]To imply that it is only GW systems that are exploited in this way is ridiculous. [/quote]

    Flames of War was mentioned as well. Flames of War is, IMO, just as bad a 40K and WFB for this sort of thing. I also did say that I thought that any point system was prone to this sort of thing so GW isn’t being singled out. It acts as a common reference point for most gamers. If I wrote this article based on comments gleaned from playing Armies of Arcana it wouldn’t have the same sort of resonance :-)

    There are games with point systems that do not have this problem to the same degree. Epic:Armageddon from GW does seem to have a fairly well balanced point system but the game was specifically tested to create balanced tournament play army lists.

    GW gets mentioned here since it 40K and WFB are probably the most popular tournament games and also because they are, again IMO, singularly bad at creating balanced tournament armies.


    Zac says:

    [quote comment="11583"]Gotta say I agree with Electric Voodoo Magic - part of what makes something like 40k nice is I can go to different shops, find a play and have at it - much harder with a game system without points[/quote]

    Those two things aren’t related. 40K and WFB are not popular because they have point systems.

    I agree that its nice to be able to go somewhere and be able to find players but don’t confuse the popularity of the games with the fact that they have point systems.

    If GW had done some other scheme to create armies then the games would have been just as popular because they were about the only game to play for the longest time and were available worldwide.

    In fact GW used a system for the Space Marine game that was effectively without points. The cards did have points but they could have been removed since they were often not needed. You could shuffle the cards together and deal out armies and I saw people do that when playing the game.


    Zac says:

    [quote comment="11582"]Competitive gaming does have it’s flaws, but I can play my games any time and anywhere, from different shops or at conventions, without any problem or consideration. [/quote]

    That isn’t the same as competitive play though. Competitive play is tournament or organized gaming that has a prize or goal for the winner.

    Going to the local GW store while you are on vacation to get a game of 40K and being able to play a game is a product of the popularity of GW and the point system doesn’t facilitate that as much as the popularity of the games and the company.

    No other game is probably ever going to be as popular as 40K world-wide. And it is that popularity that makes it easy to get games. Even during the 2nd Ed days when 40K was often wildly unbalanced and could create very one-sided games it was still quite easy to find games :-)

    So a good point system doesn’t actually mean anything to the popularity of a game like 40K but it sure does for a new game or a smaller game.


    steeldragon says:

    I’m really tempted with Apocalypse… hopefully will bring better games to the 40K universe.

    I do have fun playing 40K, but it has been since I started picking my opponents :P

    Andres


    Zac says:

    [quote comment="11587"]I do have fun playing 40K, but it has been since I started picking my opponents :P[/quote]

    Indeed. A bad opponent can cause no end of trouble regardless of the system. I know I like my Warmachine and Hordes games better when I don’t play against some of the more “win at all cost” type gamers here locally.


    Stu says:

    I find Games Workshop games in general are no longer fun to play which is why I stopped playing them! Even gaming with my friends there’s always the temptation to ‘power game’ your armies and just generally be obnoxious. There almost seems to be something inherent in the GW rule sets that encourages it and 40k in particular is the worst offender imho. WHFB has it’s problems too, but not to the same level in my experience. I peg it to the noticeable ‘newest army is best’ problem that GW games have had for around a decade now.

    Zac mentioned Flames of War is also open to abuse, but as I have played both systems I have to say I disagree (no offence)! I find it considerably easier to build and play a balanced, sensible army in Flames of War and do fairly well. The Battlefront people actually seem to spend some time considering the balance of the armies in their system and of course are constrained in some sense by the historical setting. Certainly there are ‘killer’ armies, but a balanced army can generally stand their ground against these in FOW, and certain scenarios can reduce the effectiveness of such armies.

    In fact, my FOW gaming replaced by GW gaming because I found the complexity of rules, length of games and hobby time involved similar, but FOW generally results in a much more enjoyable game and I’ve never found myself in one of those depressing ‘I know I’ve lost but I’m going through the motions’ games that seem so common to 40k.


    Mocaiv says:

    Mad Boy mania’s!

    I have not played 40K for 15 years…so I will see how this pans out..could be fun again…


    Stu says:

    Re 40k Apocalypse, if it represents a return to the original ‘Rogue Trader’ days of Vortex Grenades and ridiculously OTT powers then I’ll happily avoid it entirely and leave it for the kids.


    Zac says:

    [quote comment="11589"]People have mentioned Flames of War is also open to abuse, but as I have played both systems I have to say I disagree. [/quote]

    I stopped playing because it got boring playing against people that min/maxed their forces to get the most out of them. For instance taking unit choices not based on anything other than maxing out the number of MGs in an army.

    If ever there was a game that could have easily been created using a system that didn’t rely on points it is FoW.


    Jeremy says:

    While I definitely agree there are major problems with wargaming in general, tournament play, tournament players, points values, and specifically WH40K, I dont think the points values are the problem, merely a symptom of it.

    Warhammer 40k is a terrible game. It is compounded by an abundance of poor sports and a ridiculous tournament atmosphere. The points values are surely a problem, but not the only one. I think that points can be very useful in creating balanced forces for a game. And that is a necessity when creating a game to market. While I applaud your ability to play games without points or balanced forces and still have fun, many players, and therefor customers, cannot.

    I have played all different ways in my years of gaming. I have played in dog-eat-dog tournaments, friendly pick-up games at the local store, competitive games with my friends, and just-for-fun games where balance was not an issue. I enjoy all of these. But the truth is that most players only like to play in a few of these different types of games. And a company should work towards a ruleset that recognizes that and works well in any type of game. It is important for a game to have a balancing system because of the ever popular tournament, and more so because most gamers get there games in at clubs and stores, often with strangers or people who they only see in that environment.

    Yes, you can get a game of 40k almost anywhere because of its popularity. No, it isnt popular because of its points system. But the points system gives the players the illusion of balance. This allows even the most competitive gamer you come across to feel comfortable playing a stranger in a pick up game, because he/she feels that they have a fair chance. If everyone played by their own house rules, pick up games would never happen, as both players would have to spend hours before the game deciding what rules they would play by and then feel frustrated as they tried to remember them during the game.

    The real problem with most games, and 40k in particular is the lack of balance inherent in the system itself. Any system of balance could be used to allow for pick up games and tournaments; be they points, organization charts, cards, or slips of paper in a hat; if the game and its armies themselves are balanced.

    The points system in 40k is abysmal truly. They admit there is no formula to even begin to give it legitimacy. But the real problem is what you can spend your points on. You can take the FoW machine gun min-maxing as an example as well. But lets look at one simple, often debated case in 40k. An IG player can field 3 Basilisks because he/she has 3 Heavy Support slots. But should he/she choose to do so, the comp score would suffer in a tournament, and they would hear cries of cheese in a club. Are the Basilisks fairly priced points-wise? Maybe as individuals. Even if GW had a perfect value placed on a Basilisk, 3 in an army would still be considered by most to be cheesy. The problem is that 3 are allowed. If 3 Basilisks make for an unbalanced game no matter the points cost, then dont let a player use three. It would be a simple matter of leaving 3 Heavy slots, but making the Basilisk choice a 0-1 or 0-2 option. The same goes for machine guns in FoW. If the price for a single gun is fair, but too many gets out of hand. Limit the number allowed. And in a historical setting this is even easier to legitimize by history.

    The other option would be to make a scaled points value. I hear complaints about the cheesiness of a single unit much less than complaints of a good one being taken far too often and weak ones abandoned. In this case the points might increase as more of the same unit is taken. Thus if a unit is more and more unbalancing the more it appears in one force, it would cost a number of points to reflect that increased value. Thats what points are supposed to do anyway; show what the unit is worth compared to others. So with the Basilisk example lets say one Basilisk is worth 100 points. But 3 could take on a 450 point force fairly. Simply make the first Basilisk cost 100 points, the second 150, and the third 200 points. The same goes for mystic space elf lasers, German machine guns, and flying cats.

    Of course, ideally, the units would be written in a way that a game would be balanced with one Basilisk or 20, as long as the points add up to an equal number to your opponent’s. But GW games, and most others have long burnt that bridge. Changes can be introduced however to help bring balance back, and 5,000 points of tanks does not have to be the answer.

    The power gamers arent the problem. The fact that points are used are not the problem (if they are well calculated). Tournaments are not the problem. The problem is that the games arent inherently balanced to begin with. If the games were balanced the tournaments could be played without comp scores and power-gamers would have a lot more time to paint once they realize they cant break the system.

    It would be nice to know that you can go to your local store, meet someone new, play a game where the rules are understood before the game, and know that both sides have a fair chance because their forces are well matched by a well made system. Heres looking forward to that day.

    Edit - wow that was long. feel free to skip this one in your reading. ^_^


    Stu says:

    I agree with you Zac in that it’s a crying shame a WWII game doesn’t have at least some historical scenarios in the main rulebook! Some of the FOW downloaded scenarios are historical of course but I believe they still use points (haven’t looked in a while).

    MG’s are only any good against infantry and soft skinned transports, so maxing them out will only get you so much of an advantage against say an armored or mechanised infantry coy. Unit choices in FOW are also at least vaguely historically based.

    Jeremy raises some good points regarding 40k, although I take the pov that GW are and have never been interested in creating a balanced game. They’re interested in selling rulebooks and figures. That’s essentially why I moved to FOW. Certainly they’re interested in selling rulebooks and figures too, but do still seem to be concerned about game balance imho.


    Subby says:

    I don’t know me, I think I’m seeing a lot of points missed here.
    Several posts above mention ‘balanced’ and ‘cheesy’ in the same sentence. Well to me ‘balanced’ implies a some kind of statistical equalization, whereas ‘cheesy’ is just another word for “I don’t like it!”. My point here is they don’t go together, as it a scenario may be balanced, but somebody will still call it ‘cheesy’.
    Unit Point Costs are not exact. Well, duh. Like mentioned above, GW admits units are assigned point costs by “feel” and there is no concrete statistical equation. And some will yell “Why not?” OK, what is the penetration factor of a bolter against the side hull of a Tau Hammerhead? Heck, they still argue the penetration of a PAK40 against a Sherman, and unless I’ve missed something that really hasn’t changed much in what, 50 years?! So how do we fix this guys? Assign arbitrary numbers and not change them, ever? Yeah, that’ll go over well.

    Army of the week syndrome. “The army of the latest codex is unbeatable.” Do I really need to deal with this one? That would mean that no one would ever be playing Imperial Guard, Dark Eldar, Orks, etc. And what, write the codex once and never change it again, ever? um, yeah, right, next.

    Anybody getting the drift of where I’m going with this?

    “I don’t want to have to buy a 3000 point army.” I really don’t know what to say about this absurdity. I’ll give it a try, and I’ll keep it simple enough to understand.
    Don’t!

    “No one wants to play with 3000 point armies.” Who have you been talking to? I’m looking forward to exercising the other half of my army.

    GW interested in selling miniatures? Interested in selling books. No ship Sherlock. GW is a company. They are in the business of selling, um, what was it again? Oh, yeah, that’s right, miniatures! (geez)
    What Battlefront is a non-profit charity now? Don’t think so.

    Does this mean GW is the greatest thing since sliced cheese? Fork no.
    They pass me off all the time. WHFB, rank bonus size changing from 5 to 6. Which changes unit size, ergo the number of models you need. It’s that kind of chit that gets me. Is it legal? Yes? Then STFU. Will it change? Most likely. Let GW know what you think is wrong. They do listen, at least a bit. The Defiler lost it’s indirect fire in the new Chaos codex because alot of people said it was unbalanced.
    Am I contradicting myself? Nope. Cheese and balance are both relative (second cousins once removed) They will both change as time goes on.

    So always remember what my old gran’pap used to say…
    “One man’s cheese is another man’s sandwich topping.”
    “And balance? Heh, in a fight between a 50 point elephant and 50 one point mice, who’s gonna win?”
    “Go get a rag boy, and make sure you wipe between that elephant’s toes”


    Tacobake says:

    The only thing I can think of that 40k could do is normalize its selections.

    So say in an Imperial Guard army for one Heavy Support slot you could take:

    1 Basilisk + 1 3 man Fire Support Team
    or
    1 Leman Russ w/ Lascannon
    or
    1 Leman Russ w/ 3x Heavy Bolters
    or
    1 Leman Russ Demolisher w/ Multi Melta or Plasma Gun Sponsons (but no hull weapon)

    For one Fast Attack you could take
    1x Hellhound
    or
    2x Sentinels w/ Lascannon
    or
    3x Sentinels w/ Multilaser
    etc

    And then these wouldn’t take up “points”. It would be more like, for this mission you can bring 2 Heavy Support choices. Or else, ‘1 Heavy Support choice will start on the table, and 1 Heavy Support choice will come in from reserve. Choose wisely.’

    You could even limit weapon options. So say for Eldar War Walkers could be armed with Missile Launchers or Scatter Lasers only. Meanwhile Wraithlords could be armed with Starcannons, Brightlances and Missile Launchers only.

    In all honesty, I don’t think power gamers or point costs really wreck 40k as much as people like to think (or bitch about). I find what’s more important is using the forces you bring to the table well. Tactics, as it is called. What’s equally important is knowing what your opponent’s army can do. I don’t really see what’s wrong with taking 3x Bassies. Can they hide all three? Didn’t you have a say in laying terrain? Don’t you have infiltrators, deep strikers and flanking units? If they take 3 Bassies they don’t have Russ tanks or multitudes of Heavy Weapons teams. What if you’re in a tournament and you roll escalation. Good chance those bassies won’t be firing until 4th turn.

    As far as getting rid of army lists is concerned, it could be possible to create pre-defined missions or armies. Say each army book gets 10 to 20 lists for the equivalent of varying point scales: 500, 1000, 1500, 2000. With some variety contained therein, like I mentioned above. GW or players could even make their own home brew army lists, along the same lines of the Apocolypse data sheets. With these army lists, some lee-way could be given. So say if someone wants to field a defensive army with 6 bassies in an 1850 point game they only get the equivalent of say 1200 points, with the rest of their army represented by say 10 man infantry squads with one or two heavy weapons each in bunkers. Meanwhile their opponent’s list could be a full 1850 Space Marine strike force.

    In all honesty, I really like this idea of fixed army lists and missions. Provided there was ample variety it would really give players elbow room. There would have to be some allowance for the practicalities of purchasing miniatures, but that’s no different from the WM/Hordes player with 1500+ points and a preference for 750 point games.

    The PP games tend to be more fun. They are more tactical on a basic level, compared to 40k which is more line them up and knock them down. As such, it’s quite possible that the points cost/organization chart just doesn’t work.


    a_thousand_hats says:

    Subby - I like what you’re saying (even if it was a rant - I imagined you pacing up and down the room waving your hands in the air as you said it).

    :-D

    Gaming is as fun as you make it, whatever game you’re playing the rules and PVs etc. are all guidelines to play within. Yes they can be bent out of shape but some people do that in all things in life to try to get the ‘edge’.

    I actually don’t mind playing against ‘uber’ army lists or ‘cheese’. It’s just another opponent that gives me even more things to think about on a tactical level.

    And as for ‘having to have a 3000+pt army’ - GW does promote that bigger is better, it’s good for them to do so and the sheer spectacle of a game that big is great to see. But you don’t have to play games like that. Personally I prefer the small games of 1000-1500pts on a 4′x4′ table - they’re quicker and easier to build armies for.

    I also like playing 40k in 40mins (or the WFB and LOTR equivalents) for the same reasons.

    I prefer using balanced forces (wide troop options) myself so that I can take on whatever I come up against - I win some and lose some but, most importantly, I have fun trying to win every time.


    Zac says:

    [quote comment="11662"]I prefer using balanced forces (wide troop options) myself so that I can take on whatever I come up against[/quote]

    I think that most gamers would be surprised at their ability to gauge balanced forces in game without recourse to point costs.

    Give it a try the next time your playing WFB or 40K. The characters may complicate things but I think that you’ll be ablet o “eyeball” two armies and get a good idea if they are balanced or not


    Tacobake says:

    [quote comment="11667"][quote comment="11662"]I prefer using balanced forces (wide troop options) myself so that I can take on whatever I come up against[/quote]

    I think that most gamers would be surprised at their ability to gauge balanced forces in game without recourse to point costs.

    Give it a try the next time your playing WFB or 40K. The characters may complicate things but I think that you’ll be ablet o “eyeball” two armies and get a good idea if they are balanced or not[/quote]

    You could always start with points costs and then add a squad or two if you knew something was a little beardy, or one opponent was more experienced than the other.


    Trent McCaffrey says:

    I’m late to chime in here, but I think this editorial misses the mark.

    [quote comment="11592"]Darkson Designs is coming out with [a game] that…does away with points entirely. They are hoping to do this by coming up with a rather unique army building system that allows gamers to build a force from a set numbers of units that you then customise to create an army as well as focusing on story driven scenarios for tournament and casual play.[/quote]

    There *IS* a point system to this game. It’s just not obvious. Every unit in the game is worth one point. A close combat unit could be composed of models with stats or and abilities that works out to an equation, such as A+2C.
    So:
    A+2C = 1 point
    A shooting unit could be composed of models with stats and abilities that works out to X(2Y+1)
    So:
    X(2Y+1) = 1 point as well.

    In their system A+2C = X(2Y+1). The rules simply limit the customization options of the units. But the underlying point value is still there. As a result, tournament level players could just as easily argue about the value of units without referring to their point values.
    “X(2Y+1) will always destroy A+2C!!” some will say.
    “A+2C will win in any scenario with lots of cover!” others will reply.

    Doing away with point values doesn’t really make the game more fun. It just makes the game simpler. Some people may not want or need that level of customization in their game. So if point values are removed the game will be more fun for them.

    The other design aspect that can make for some poor 40k or Fantasy games is the ability to make Rock, Paper, or Scissor armies. The Rock army will almost always beat the Scissor army, bu again the Scissor will almost always beat the paper. Is that design feature or flaw? In a competitive tournament environment it can just make for some games that are almost foregone conclusions. That’s not very exciting, so tourney organizers will put composition restrictions into place. Point values have nothing to do with this and doing away with them wouldn’t affect anything. The most obvious examples of the RPS armies are those that use a lot of magic and/or shooting. A gunline will obliterate an army of high-valued elite infantry. Privateer made the design decision to really shorten the range of both magic and shooting so that combat armies would always have a chance. Is that realistic? Not at all. Is it fun and “balanced”? Hell ya.

    [quote comment="11592"]I will admit that I am not a very competitive gamer.[/quote]

    I totally disagree. I’ve personally seen you go for the jugular in a most gruesome fashion. ;)
    You just enjoy playing games that are fresh and new, so you never really develop the killer strategies that become obvious after years of playing the same game.


    Zac says:

    Good points

    There are indeed transparent costs associated with the detachments in AE-WWII. The game does lack a system by which you can customize the troops with the outlay of additional points.

    There are customization options but again they have all been “priced” at the same level and so in the end the cost of any army is the same.

    I can definitely see that people will still argue in the manner you described.

    So there is then a differentiation between points and the level of options that games like 40K and WFB give you using points.

    Does this added complexity really make the game more fun? Are the additional options in terms of army building worth the price? And can a game be fun and not have those options?

    I think it can and I think that if developers focus more on creating fun games they might find that they can create systems that allow gamers to have fun without so many point driven options.

    I know that for me half the fun of 40K was creating new army lists and playing with the options and part of the problem with WFB is that there are so many options that it is difficult to find what are good and what are bad options.

    This has always troubled me about WFB, and to a lesser degree 40K. There are options that are given to gamers that are not worth buying. And some combos of options that make the other less attractive.

    So why include them. Why not provide a smaller set of better balanced and more characterful options instead?

    [quote comment="11757"]
    [quote comment="11592"]I will admit that I am not a very competitive gamer.[/quote]

    I totally disagree. I’ve personally seen you go for the jugular in a most gruesome fashion. ;)[/quote]

    I have indeed pummelled the heck out of some people playing Hordes and Warmachine but the games I always tend to remember are the ones that are close and competitive. I’m using “competitive” in the sense of active tournament play and focus on developing competitive game winning army lists.

    I’ve got rid of my FoW models specifically because I thought that the game lead to people needlessly focused on creating the most efficient and effective use of their allotted points. I lost a *lot* of FoW games specifically because my armies had tanks I liked as opposed to tanks that were more point effective.

    I also lose a lot of Warmachine games because I don’t like the Iron Fang Pikemen of the Man O War Shocktroopers which are very good units for their point cost.


    Tacobake says:

    [quote comment="11760"]
    I know that for me half the fun of 40K was creating new army lists and playing with the options and part of the problem with WFB is that there are so many options that it is difficult to find what are good and what are bad options.

    This has always troubled me about WFB, and to a lesser degree 40K. There are options that are given to gamers that are not worth buying. And some combos of options that make the other less attractive.

    So why include them. Why not provide a smaller set of better balanced and more characterful options instead?
    [/quote]

    This is exactly what GW has done with their latest Chaos codex, and presumably the upcoming Ork codex. The way you describe it, it almost makes sense. :)

    For instance, there was a thread on Dakka where they determined there were only two or three Demon Princes worth taking in the old book. Ditto the new Carnifex.

    While I understand I’m probably in the minority, as an old time Computer RPG player, I find it repugnant due to the fact that I actually _like_ determining what the best options are. That said, this sort of discussion, what rule set makes for the game that’s the most fun to all parties is the next step up. I’ll admit that I’m one of the guys that starts off as a spreadsheet guy and then gets into the hobby side when he finally learns to paint.


    Zac says:

    One does wonder why if the GW fan base can run the numbers on a new codex or army book in a week why GW can’t do the same thing to remove pointless options in their army list.

    Number crunching can be fun on its own. And useful. When we were working on the Epic:Armageddon book one of the testers would typically provide statistical analysis of weapon systems or army point costs to help clarify decisions we were making


    briguy says:

    [quote comment="11760"]
    I also lose a lot of Warmachine games because I don’t like the Iron Fang Pikemen of the Man O War Shocktroopers which are very good units for their point cost.[/quote]

    I’d like to ask the editor to implement this “losing lots of Warmachine games” policy a little more thoroughly when I play against him.


    Zac says:

    [quote comment="11771"]I’d like to ask the editor to implement this “losing lots of Warmachine games” policy a little more thoroughly when I play against him.[/quote]

    Didn’t you win that game with the Troll Champions that I was unable to kill?


    briguy says:

    [quote comment="11774"]

    Didn’t you win that game with the Troll Champions that I was unable to kill?[/quote]

    I refuse to let something as petty as facts get in the way of a good whinge. :-)


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