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	<title>Comments on: Can the hobby survive without GW?</title>
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	<link>http://www.tabletopgamingnews.com/2007/06/05/8019</link>
	<description>Daily news, reviews and information for tabletop gamers of all interests.</description>
	<pubDate>Tue, 06 Jan 2009 05:14:53 +0000</pubDate>
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		<title>By: mikesilk</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9195</link>
		<dc:creator>mikesilk</dc:creator>
		<pubDate>Thu, 07 Jun 2007 13:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9195</guid>
		<description>PREDICTIONS FOR THE FUTURE OF GW
1 sales continue to plummet through 2007/08
2 takeover by Hasbro early to mid 2009 and put under the Wizards of the coast umbrella
3 all non-profitable stores to be closed and all those that have pulled their weight will be re-designed and labelled Wizards of the Coast where all manner of their current products  will be sold and played aswell as the newly aquired GW products which will under go a dramatic facelift where the hobby aspect is eroded to make way for the lazy......all pre-paints

i actually dreamed this nightmare.......ahhhhhhhhhhhhhhh!</description>
		<content:encoded><![CDATA[<p>PREDICTIONS FOR THE FUTURE OF GW<br />
1 sales continue to plummet through 2007/08<br />
2 takeover by Hasbro early to mid 2009 and put under the Wizards of the coast umbrella<br />
3 all non-profitable stores to be closed and all those that have pulled their weight will be re-designed and labelled Wizards of the Coast where all manner of their current products  will be sold and played aswell as the newly aquired GW products which will under go a dramatic facelift where the hobby aspect is eroded to make way for the lazy&#8230;&#8230;all pre-paints</p>
<p>i actually dreamed this nightmare&#8230;&#8230;.ahhhhhhhhhhhhhhh!</p>
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		<title>By: Osbad</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9190</link>
		<dc:creator>Osbad</dc:creator>
		<pubDate>Thu, 07 Jun 2007 08:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9190</guid>
		<description>The whole "GW store" thing is at the same time its strength and its weekness.  It's how it developed its stranglehold on gaming in the UK, and then went on to tackle the world.  But the cost of running the store chain are crippling and more than sucking away the revenue generated from them.  Hence we see 35 stores closing in Europe this year.

Sure some stores work well, and others don't, but it is always pretty marginal.

However, in the age of the internet do they reallly need their expensive infrastucture any more?  Wouldn't a network of High Street toy stores and indiependent retailers not serve them better?  Sure the "in yer face-ness" of GW would decrease, but I suspect that in the long run that wouldn't matter.  After all Rackham, Privateer Press, Mongoose etc., do just fine without their own store network.  It's G's desire to own the whole business from soup to nuts that is their Achilles heel.

2007/08 financial year will I suspect make or break them.  2007 financial results will make ghastly reading, and with them suspending the dividend, their is no clearer indication to shareholders that they are going through very lean times indeed.  The £7m of job cuts will buy them a year of time, but if turnover doesn't start to increase in real terms (in real terms, LotR bubble aside in the period 2002-04, GW turnover has actually decline since 2000), then there really is no long term solution other than retraction to a much smaller operation.

All the signs are that the whole wargames industry has reached something of a peak, and that new customers are largely going to the new companies, and staying away from GW, which is looking old fashioned.</description>
		<content:encoded><![CDATA[<p>The whole &#8220;GW store&#8221; thing is at the same time its strength and its weekness.  It&#8217;s how it developed its stranglehold on gaming in the UK, and then went on to tackle the world.  But the cost of running the store chain are crippling and more than sucking away the revenue generated from them.  Hence we see 35 stores closing in Europe this year.</p>
<p>Sure some stores work well, and others don&#8217;t, but it is always pretty marginal.</p>
<p>However, in the age of the internet do they reallly need their expensive infrastucture any more?  Wouldn&#8217;t a network of High Street toy stores and indiependent retailers not serve them better?  Sure the &#8220;in yer face-ness&#8221; of GW would decrease, but I suspect that in the long run that wouldn&#8217;t matter.  After all Rackham, Privateer Press, Mongoose etc., do just fine without their own store network.  It&#8217;s G&#8217;s desire to own the whole business from soup to nuts that is their Achilles heel.</p>
<p>2007/08 financial year will I suspect make or break them.  2007 financial results will make ghastly reading, and with them suspending the dividend, their is no clearer indication to shareholders that they are going through very lean times indeed.  The £7m of job cuts will buy them a year of time, but if turnover doesn&#8217;t start to increase in real terms (in real terms, LotR bubble aside in the period 2002-04, GW turnover has actually decline since 2000), then there really is no long term solution other than retraction to a much smaller operation.</p>
<p>All the signs are that the whole wargames industry has reached something of a peak, and that new customers are largely going to the new companies, and staying away from GW, which is looking old fashioned.</p>
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		<title>By: evernevermore</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9180</link>
		<dc:creator>evernevermore</dc:creator>
		<pubDate>Thu, 07 Jun 2007 00:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9180</guid>
		<description>I think, in my area, if GW went under it would basically gut the gaming community. Even with a number of people complaining about them GW is still one of the major pillars of my LGS and its one of only about 2 in the area.

I think GW can still turn things around - its just going to depend on how they handle stuff. I personally love the fluff, which I think still manages to come across in the game better then what I've played in Warmachine (a game where I love the fluff and hate the rules, especially the armies)

It'll be an interesting next couple years for GW - though I think they'd be alot better off with a gamer instead of thier current Managing Director...</description>
		<content:encoded><![CDATA[<p>I think, in my area, if GW went under it would basically gut the gaming community. Even with a number of people complaining about them GW is still one of the major pillars of my LGS and its one of only about 2 in the area.</p>
<p>I think GW can still turn things around - its just going to depend on how they handle stuff. I personally love the fluff, which I think still manages to come across in the game better then what I&#8217;ve played in Warmachine (a game where I love the fluff and hate the rules, especially the armies)</p>
<p>It&#8217;ll be an interesting next couple years for GW - though I think they&#8217;d be alot better off with a gamer instead of thier current Managing Director&#8230;</p>
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		<title>By: Stu</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9172</link>
		<dc:creator>Stu</dc:creator>
		<pubDate>Wed, 06 Jun 2007 22:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9172</guid>
		<description>Redstripe makes a good point, but I for one will be heartily depressed if a company making multi-part figures you assemble and paint yourselves gets crushed by a company that sells 'collectible' single part figures painted en mass by Chinese factory workers.</description>
		<content:encoded><![CDATA[<p>Redstripe makes a good point, but I for one will be heartily depressed if a company making multi-part figures you assemble and paint yourselves gets crushed by a company that sells &#8216;collectible&#8217; single part figures painted en mass by Chinese factory workers.</p>
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		<title>By: Jeremy</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9165</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 06 Jun 2007 19:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9165</guid>
		<description>2 old fashioned pennies:

I have gone on here and other places about what I think GW should or should not do, but I won't do that here.  I think what I will do is respond to the notion that GW is a gateway drug and how I feel about them now, ending with what I would like to see.  I may be a unique instance in the hobby, but I doubt it.  And maybe somebody can extrapolate from it better than I can.

Gateway - my gateway, about 17 years ago, came indirectly from GW.  My friend bought a copy of BattleMasters from Walmart.  In case you arent familiar with that game, it was a large hex-based plastic map with stands of Warhammer plastic minis to fight a few war scenarios.  It was like Warhammer-lite.  Inside came a mail-order form and a brochure for GW games.  We took one look at that and said - this is what we want to play!  And we started ordering by mail, then asking if things could be ordered by our local hobby shop.  We continued to purchase this way until about 6 years later when the hobby shop carried GW products about the time of 2nd ed. 40k.  We got and lost our dedicated GW store over the course of two years recently, though I always prefered to buy from my local shop when possible, and only bought 3 boxes of minis and two blisters from the GW store.

So it wasnt a GW store or even 40k that acted as my Gateway.  It was that box of GW-related minis on the shelf at Walmart.  This seems to apply to some of the things that have been said before me about possible venues for GW that have long been overlooked.

How I play now:  I dont buy GW anymore.  I dont like the companies treatment of its players.  I dont like their rules.  And I dont like their minis when compared to the wide variety of options out there.  The only thing that brings out my old GW minis is nostalgia and a like of the fluff.  In fact, the fluff is really the only thing they have going for them anymore.  

I buy minis from all manufacturers now and play with my friends with our own ruleset.  It is a great freedom, and we all have exactly the army of our dreams with amazing miniatures and the rules we like the best - our own.

What I would like to see for GW:  I like the idea of a gaming universe filled with Space Marines, Warjacks, Hydrassians, and cyborg Gorillas.  I would like to see GW hang around, only because of the library of fluff.  The "feel" of GW should sit right along side the "feel" of Warmachine and all of the other, smaller and often more creative games.  So I dont want GW to go away.  It would just waste everybody's time as another company had to fill the void with genetic super galactic marines and mutants from the warp.  Basically, its already there, let it be.  

If GW can get their act together and keep up with the evolving market by making good rules, good minis, and above all, treating its customers right, then all the better.  If it cant then I am sure one or many companies will fill its place and it can sit in the corner as that "game with all the skulls".  As long as I can buy my miniatures from a local shop or online from any company that tickles my fancy, including GW, I am happy.</description>
		<content:encoded><![CDATA[<p>2 old fashioned pennies:</p>
<p>I have gone on here and other places about what I think GW should or should not do, but I won&#8217;t do that here.  I think what I will do is respond to the notion that GW is a gateway drug and how I feel about them now, ending with what I would like to see.  I may be a unique instance in the hobby, but I doubt it.  And maybe somebody can extrapolate from it better than I can.</p>
<p>Gateway - my gateway, about 17 years ago, came indirectly from GW.  My friend bought a copy of BattleMasters from Walmart.  In case you arent familiar with that game, it was a large hex-based plastic map with stands of Warhammer plastic minis to fight a few war scenarios.  It was like Warhammer-lite.  Inside came a mail-order form and a brochure for GW games.  We took one look at that and said - this is what we want to play!  And we started ordering by mail, then asking if things could be ordered by our local hobby shop.  We continued to purchase this way until about 6 years later when the hobby shop carried GW products about the time of 2nd ed. 40k.  We got and lost our dedicated GW store over the course of two years recently, though I always prefered to buy from my local shop when possible, and only bought 3 boxes of minis and two blisters from the GW store.</p>
<p>So it wasnt a GW store or even 40k that acted as my Gateway.  It was that box of GW-related minis on the shelf at Walmart.  This seems to apply to some of the things that have been said before me about possible venues for GW that have long been overlooked.</p>
<p>How I play now:  I dont buy GW anymore.  I dont like the companies treatment of its players.  I dont like their rules.  And I dont like their minis when compared to the wide variety of options out there.  The only thing that brings out my old GW minis is nostalgia and a like of the fluff.  In fact, the fluff is really the only thing they have going for them anymore.  </p>
<p>I buy minis from all manufacturers now and play with my friends with our own ruleset.  It is a great freedom, and we all have exactly the army of our dreams with amazing miniatures and the rules we like the best - our own.</p>
<p>What I would like to see for GW:  I like the idea of a gaming universe filled with Space Marines, Warjacks, Hydrassians, and cyborg Gorillas.  I would like to see GW hang around, only because of the library of fluff.  The &#8220;feel&#8221; of GW should sit right along side the &#8220;feel&#8221; of Warmachine and all of the other, smaller and often more creative games.  So I dont want GW to go away.  It would just waste everybody&#8217;s time as another company had to fill the void with genetic super galactic marines and mutants from the warp.  Basically, its already there, let it be.  </p>
<p>If GW can get their act together and keep up with the evolving market by making good rules, good minis, and above all, treating its customers right, then all the better.  If it cant then I am sure one or many companies will fill its place and it can sit in the corner as that &#8220;game with all the skulls&#8221;.  As long as I can buy my miniatures from a local shop or online from any company that tickles my fancy, including GW, I am happy.</p>
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		<title>By: Doc</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9161</link>
		<dc:creator>Doc</dc:creator>
		<pubDate>Wed, 06 Jun 2007 16:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9161</guid>
		<description>my 2c Cdn worth...
Can the "hobby" survive without GW? Probably; but it will not be as much fun or have the growth potential that it has now. Love or loath them GW *does* attract new players to the tabletop gaming hobby. No other company has put itself out on our streets like GW has. And I think this was the start of the problem!
I have a copy of an old-ish GW ppt presentation at home, and it talks about "Global Domination". GW has over extended itself in this aim. I think that the *diversity* of GW (BL, FW etc) is fine. These have not detracted from the financial aim of the company. Let's face it - GW is more than happy to ax infrastructure (case in point Fanatic/Specialist games) if they don't do well.
The problem, I believe, has been in its store front expansion. Whilst GW USA seems to have gotten through its growing pains of expansion (there was a little contraction about 2 years ago), they seem to be doing well. In some markets maybe VERY well - Washington State is just opening its SIXTH GW store front!
Has GW Canada been successful? It depends on how you measure it. Yes the HoH system has been fantastic, yes GD does quite well from what I can see... other than that I'm not so sure. Promises made regarding Community, about 4 years ago, are JUST starting to filter through - too late in my mind. 
The stores are in high prices locations (in Vancouver anyway); I'm not convinced that this isn't what is sucking the rest of GW Canada towards re-amalgamation with the USA operation. Just about everything else has been cut by GW Canada, but I have not heard about any store front closures. From past experience, in the US, I know that these were not profitable as a whole for many years. Can Canadian ones be making enough money to support the company? Is it really worth throwing way all the other good thing GW Canada has built to keep these store fronts open, just for the sake of it? I personally don't think so. Close some of the small stores (in Vancouver' Park Royal, Surrey and Richmond) and concentrate on building community through the independent retailers. GW seems to have forgotten its roots in this respect!

So the big picture. Will GW globally close? No, not a chance. Will they be weak as they restructure,and then have to compete for their market share again?
Yes. And as Martha would say... "this is a good thing"!</description>
		<content:encoded><![CDATA[<p>my 2c Cdn worth&#8230;<br />
Can the &#8220;hobby&#8221; survive without GW? Probably; but it will not be as much fun or have the growth potential that it has now. Love or loath them GW *does* attract new players to the tabletop gaming hobby. No other company has put itself out on our streets like GW has. And I think this was the start of the problem!<br />
I have a copy of an old-ish GW ppt presentation at home, and it talks about &#8220;Global Domination&#8221;. GW has over extended itself in this aim. I think that the *diversity* of GW (BL, FW etc) is fine. These have not detracted from the financial aim of the company. Let&#8217;s face it - GW is more than happy to ax infrastructure (case in point Fanatic/Specialist games) if they don&#8217;t do well.<br />
The problem, I believe, has been in its store front expansion. Whilst GW USA seems to have gotten through its growing pains of expansion (there was a little contraction about 2 years ago), they seem to be doing well. In some markets maybe VERY well - Washington State is just opening its SIXTH GW store front!<br />
Has GW Canada been successful? It depends on how you measure it. Yes the HoH system has been fantastic, yes GD does quite well from what I can see&#8230; other than that I&#8217;m not so sure. Promises made regarding Community, about 4 years ago, are JUST starting to filter through - too late in my mind.<br />
The stores are in high prices locations (in Vancouver anyway); I&#8217;m not convinced that this isn&#8217;t what is sucking the rest of GW Canada towards re-amalgamation with the USA operation. Just about everything else has been cut by GW Canada, but I have not heard about any store front closures. From past experience, in the US, I know that these were not profitable as a whole for many years. Can Canadian ones be making enough money to support the company? Is it really worth throwing way all the other good thing GW Canada has built to keep these store fronts open, just for the sake of it? I personally don&#8217;t think so. Close some of the small stores (in Vancouver&#8217; Park Royal, Surrey and Richmond) and concentrate on building community through the independent retailers. GW seems to have forgotten its roots in this respect!</p>
<p>So the big picture. Will GW globally close? No, not a chance. Will they be weak as they restructure,and then have to compete for their market share again?<br />
Yes. And as Martha would say&#8230; &#8220;this is a good thing&#8221;!</p>
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		<title>By: lapiaz</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9156</link>
		<dc:creator>lapiaz</dc:creator>
		<pubDate>Wed, 06 Jun 2007 14:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9156</guid>
		<description>GW din't invented the hooby . miniature paiting and wargaming existed before  and will keep on exixting after GW 

 GW surely strengh it the hobby.  it  make it   a viable  profiting exercise   and they absolutely  were the first ones on  ripping the benefit    on the mass marketing.  one store  in every town ....  mind you, how many independent stores  are been close  arround once GW move into town?  or are been force to diversify  to avoid collapsing ...</description>
		<content:encoded><![CDATA[<p>GW din&#8217;t invented the hooby . miniature paiting and wargaming existed before  and will keep on exixting after GW </p>
<p> GW surely strengh it the hobby.  it  make it   a viable  profiting exercise   and they absolutely  were the first ones on  ripping the benefit    on the mass marketing.  one store  in every town &#8230;.  mind you, how many independent stores  are been close  arround once GW move into town?  or are been force to diversify  to avoid collapsing &#8230;</p>
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		<title>By: noysh</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9154</link>
		<dc:creator>noysh</dc:creator>
		<pubDate>Wed, 06 Jun 2007 13:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9154</guid>
		<description>There seems to be the assumption that if you're playing other games, you're not playing/purchasing GW anymore.  This is very often not the case.

My circle plays both GW and Privateer Press.  And I collect (read: purchase) miniatures from other ranges because they're neat.  And play games from a handful of other systems when the occasional opportunity arises.

The thing about this hobby is once you've bought an army, updates aside, your basically done.  After that point, you're spending money because you want to, not because there's any need.</description>
		<content:encoded><![CDATA[<p>There seems to be the assumption that if you&#8217;re playing other games, you&#8217;re not playing/purchasing GW anymore.  This is very often not the case.</p>
<p>My circle plays both GW and Privateer Press.  And I collect (read: purchase) miniatures from other ranges because they&#8217;re neat.  And play games from a handful of other systems when the occasional opportunity arises.</p>
<p>The thing about this hobby is once you&#8217;ve bought an army, updates aside, your basically done.  After that point, you&#8217;re spending money because you want to, not because there&#8217;s any need.</p>
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		<title>By: Morg</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9153</link>
		<dc:creator>Morg</dc:creator>
		<pubDate>Wed, 06 Jun 2007 13:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9153</guid>
		<description>In my opinion GW has long lost its status of a gateway company. They did a great jobs years ago but somehow GW did sometime in the past fail to keep up with the competition and stuck to its own isolated business mantras. And for instore gaming: most independent stores I know provide bigger playing space than the average GW store (me being in Germany, no2 in their sales list IIRC). Besides GW stores aren't nearly as numerous in other countries than in the UK.

To get back to the question: Would the hobby survive without GW? Absolutely. GW's disappearance would surely create a void but this void would be quickly filled with other gaming companies. But I don't see them falling so fast, they are just stumbling.</description>
		<content:encoded><![CDATA[<p>In my opinion GW has long lost its status of a gateway company. They did a great jobs years ago but somehow GW did sometime in the past fail to keep up with the competition and stuck to its own isolated business mantras. And for instore gaming: most independent stores I know provide bigger playing space than the average GW store (me being in Germany, no2 in their sales list IIRC). Besides GW stores aren&#8217;t nearly as numerous in other countries than in the UK.</p>
<p>To get back to the question: Would the hobby survive without GW? Absolutely. GW&#8217;s disappearance would surely create a void but this void would be quickly filled with other gaming companies. But I don&#8217;t see them falling so fast, they are just stumbling.</p>
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		<title>By: Melvin</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9152</link>
		<dc:creator>Melvin</dc:creator>
		<pubDate>Wed, 06 Jun 2007 13:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9152</guid>
		<description>Id personally think that GW should go all the way with what they did before.
and that is licensed products, probably even plastics or prepainted (tough the latter, many people who are into others games/miniatures even still seem to stick with GW paints.)
I do agree GW functions as a gateway, not necessarily in the way that they attract future players for other systems, I think that's in the eye of the beholder. but they are a gateway to publicity in some way (warhammer is a name alot of people know, more than you'd expect.)

but while the warhammer name is wellknown, the game and details arent, it doesnt attract that much people and honestly, you still dont see it in toystores (while you DO see the clix games.)
they could take the warhammer license further by turning it into a basic system (comparable to d20 for rpging.) and put licensed products/games/armies on that system.

epic movies are very popular nowadays and a company that milks licenses in a videogame way would have a strong basis to work on, not in a way to support it with a dozen of releases, but just several and call it *done* onto the next license. its like releasing action figures with rules, only every license that existed can be played with every one that will come.
surely the clix game are comparable, but these are still close to CCGs, Im talking about taking the step further.

Lord of the rings was a perfect license, do the miniatures to go with the movies and then move on, because in the end the *broad* audience wouldnt care for all the extras that much.
other ideal licenses that have come and gone (and would sufficiently supply several armies/sides each.)
Pirates of the Carribean
300
Troy
Terminator
Alien vs Predator (tough that one was done by clix actually.)
eragon (not sure, havent seen it.)
War of the worlds
starship troopers (mongoose.)
Alexander
Kingdom of Heaven
Chronicles of Narnia
and so on.
but also videogames.
this way they have a constant feed of interested parties.

next step would be the legalisation of smaller companies licensing the *warhammer* system, while completely opposite to what they do now and to what they want, its a matter of embracing the fact that people will go looking for other products and other brands (thats western world attitude for you.), by opening up to others, endorsing and supporting them in a way they make sure these curious customers will look around but never alienate from their products.
for example, take alphaforge games' Hydrissians, people who like it will buy it for sure, they get interested and go for the game the hydrissians can be played in, when they expand they go for other races that do support that game, however if GW would legate the creation of and aid in the publication of rules based on a global system, they earn money trough people's unavoidable interest in other brands, not much profits in some cases, but in the end, people might as well buy their newest products as well because its compatible with their newfound interest. ofcourse many companies are more about developing their own rules, but wouldnt mind additional revenue and survivability if they could also support a *big system*
in short, dont try to be a dictator.. but try to be a president.
this way of working has proven to work in the videogames industry at least.

one last note, in all the talk about small companies etc.
what I think almost all of them lack is a commercial mind/marketing power, it sounds evil, but wether you do it because you love to do it or hope to get some earnings to make a living you still need it.
both gaming stores and new/small/independent companies alike, most of them have ugly websites, logos, etc. in addition a lot of them startup in doing what was done many times before and forget a small important thing -&#62;support... while I think pure originality is not a requirement, there still needs to be some original approach to it. (there are so many dwarves, that I wonder why no one ever did tribal dwarves for example.) in addition and more importantly, with a single character or a single trooptype you are not getting very far. best way for a startup company is focus on a range.
10 dwarves in your own new style have more chance of selling and making sure you can survive/get the free marketing than 2 dwarves, 2 orcs, 1 elf, 2 humands, 3 goblins and 1 completely original thing.

my 2 eurocent :) (and I hope its even readable ;))</description>
		<content:encoded><![CDATA[<p>Id personally think that GW should go all the way with what they did before.<br />
and that is licensed products, probably even plastics or prepainted (tough the latter, many people who are into others games/miniatures even still seem to stick with GW paints.)<br />
I do agree GW functions as a gateway, not necessarily in the way that they attract future players for other systems, I think that&#8217;s in the eye of the beholder. but they are a gateway to publicity in some way (warhammer is a name alot of people know, more than you&#8217;d expect.)</p>
<p>but while the warhammer name is wellknown, the game and details arent, it doesnt attract that much people and honestly, you still dont see it in toystores (while you DO see the clix games.)<br />
they could take the warhammer license further by turning it into a basic system (comparable to d20 for rpging.) and put licensed products/games/armies on that system.</p>
<p>epic movies are very popular nowadays and a company that milks licenses in a videogame way would have a strong basis to work on, not in a way to support it with a dozen of releases, but just several and call it *done* onto the next license. its like releasing action figures with rules, only every license that existed can be played with every one that will come.<br />
surely the clix game are comparable, but these are still close to CCGs, Im talking about taking the step further.</p>
<p>Lord of the rings was a perfect license, do the miniatures to go with the movies and then move on, because in the end the *broad* audience wouldnt care for all the extras that much.<br />
other ideal licenses that have come and gone (and would sufficiently supply several armies/sides each.)<br />
Pirates of the Carribean<br />
300<br />
Troy<br />
Terminator<br />
Alien vs Predator (tough that one was done by clix actually.)<br />
eragon (not sure, havent seen it.)<br />
War of the worlds<br />
starship troopers (mongoose.)<br />
Alexander<br />
Kingdom of Heaven<br />
Chronicles of Narnia<br />
and so on.<br />
but also videogames.<br />
this way they have a constant feed of interested parties.</p>
<p>next step would be the legalisation of smaller companies licensing the *warhammer* system, while completely opposite to what they do now and to what they want, its a matter of embracing the fact that people will go looking for other products and other brands (thats western world attitude for you.), by opening up to others, endorsing and supporting them in a way they make sure these curious customers will look around but never alienate from their products.<br />
for example, take alphaforge games&#8217; Hydrissians, people who like it will buy it for sure, they get interested and go for the game the hydrissians can be played in, when they expand they go for other races that do support that game, however if GW would legate the creation of and aid in the publication of rules based on a global system, they earn money trough people&#8217;s unavoidable interest in other brands, not much profits in some cases, but in the end, people might as well buy their newest products as well because its compatible with their newfound interest. ofcourse many companies are more about developing their own rules, but wouldnt mind additional revenue and survivability if they could also support a *big system*<br />
in short, dont try to be a dictator.. but try to be a president.<br />
this way of working has proven to work in the videogames industry at least.</p>
<p>one last note, in all the talk about small companies etc.<br />
what I think almost all of them lack is a commercial mind/marketing power, it sounds evil, but wether you do it because you love to do it or hope to get some earnings to make a living you still need it.<br />
both gaming stores and new/small/independent companies alike, most of them have ugly websites, logos, etc. in addition a lot of them startup in doing what was done many times before and forget a small important thing -&gt;support&#8230; while I think pure originality is not a requirement, there still needs to be some original approach to it. (there are so many dwarves, that I wonder why no one ever did tribal dwarves for example.) in addition and more importantly, with a single character or a single trooptype you are not getting very far. best way for a startup company is focus on a range.<br />
10 dwarves in your own new style have more chance of selling and making sure you can survive/get the free marketing than 2 dwarves, 2 orcs, 1 elf, 2 humands, 3 goblins and 1 completely original thing.</p>
<p>my 2 eurocent :) (and I hope its even readable ;))</p>
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		<title>By: redstripe</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9150</link>
		<dc:creator>redstripe</dc:creator>
		<pubDate>Wed, 06 Jun 2007 13:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9150</guid>
		<description>There is a new generation out there.  Where once there was 40k to serve as a gateway into other games, that gap is already being filled by even larger companies.

I regularly play Warmachine with younger players.  Sure, they've heard of 40k but they've never bought them.  What's a squig?  The gateway I see leading new gamers to "more mature" games are things like Clix and D&#38;D miniatures.

Companies like Hasbro and Topps are already filling the role that Games Workshop serves in the tabletop gaming community.  There are several indy FLGS in this area (Chicago) that don't even stock Games Workshop any longer.

The torch has been passed.  No songs will be written about you Games Workshop. Though you have slain the dragon, like Beowulf you must accept the virility of a new generation.  Sleep well, sweet prince, your marines have been supplanted by three different rarities of The Silver Surfer.</description>
		<content:encoded><![CDATA[<p>There is a new generation out there.  Where once there was 40k to serve as a gateway into other games, that gap is already being filled by even larger companies.</p>
<p>I regularly play Warmachine with younger players.  Sure, they&#8217;ve heard of 40k but they&#8217;ve never bought them.  What&#8217;s a squig?  The gateway I see leading new gamers to &#8220;more mature&#8221; games are things like Clix and D&amp;D miniatures.</p>
<p>Companies like Hasbro and Topps are already filling the role that Games Workshop serves in the tabletop gaming community.  There are several indy FLGS in this area (Chicago) that don&#8217;t even stock Games Workshop any longer.</p>
<p>The torch has been passed.  No songs will be written about you Games Workshop. Though you have slain the dragon, like Beowulf you must accept the virility of a new generation.  Sleep well, sweet prince, your marines have been supplanted by three different rarities of The Silver Surfer.</p>
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		<title>By: trajan</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9149</link>
		<dc:creator>trajan</dc:creator>
		<pubDate>Wed, 06 Jun 2007 12:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9149</guid>
		<description>The money may not be available for other companies to become as big as GW is. If it was to break up into smaller companies then you may get your wish of others becoming as big. The other thing that we, the customers, would lose is the store in every town. GW has hundreds of stores. Here in the UK there is virtually one in every town and some have more than one store. Also these stores provide a service that would be missed - instore gaming. Parents can leave their children (mostly boys) to play while they go shopping. What would be useful, but I don't see it happening, is if GW shops were to go back to stocking other/selected manufacturers products. This is what they did when they first started out, before Rogue Trader. It would be sad if all this disappeared.</description>
		<content:encoded><![CDATA[<p>The money may not be available for other companies to become as big as GW is. If it was to break up into smaller companies then you may get your wish of others becoming as big. The other thing that we, the customers, would lose is the store in every town. GW has hundreds of stores. Here in the UK there is virtually one in every town and some have more than one store. Also these stores provide a service that would be missed - instore gaming. Parents can leave their children (mostly boys) to play while they go shopping. What would be useful, but I don&#8217;t see it happening, is if GW shops were to go back to stocking other/selected manufacturers products. This is what they did when they first started out, before Rogue Trader. It would be sad if all this disappeared.</p>
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		<title>By: Psychotic Storm</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9148</link>
		<dc:creator>Psychotic Storm</dc:creator>
		<pubDate>Wed, 06 Jun 2007 12:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9148</guid>
		<description>lots of conflicting emotions from me.
GW was the gateway to the wargames hobby back in the 90's if you weren't interested in historical, but saying the same thing now is way overrated, with Internet and generally better level of global awareness anyone can easily find other companies.

GW has lost its flavor, I see the company with apathy now, so I really don't care  what will happen to GW, if it falls the gap will be filled, that is the way of life, everyone who says that GW is so big that the gap will be too huge to fill are wrong, there is no written rule saying that a single big company falling must be filled with another big company, the gap can easily be filled with lots of smaller companies.

as it is now GW can not fall, the managers must be intending to make GW fall for it to fall, some quick but smart moves regarding prices, rules design and presentation, but more importantly public image and advertising can get the company back standing (even thought GW is notorious for doing exactly  the opposite of what they should). what I do want and trust me that is the best option regarding the hobby is GW to cease been the sole big company (mind you I don't want them to cease exist I don't want them to be alone as the sole big company), I wish for another company (any one) to become as big as GW, or better even more companies, so that there can be proper competition, that will make the wargames industry move forward in all respects and that will be good.

just my ideas.</description>
		<content:encoded><![CDATA[<p>lots of conflicting emotions from me.<br />
GW was the gateway to the wargames hobby back in the 90&#8217;s if you weren&#8217;t interested in historical, but saying the same thing now is way overrated, with Internet and generally better level of global awareness anyone can easily find other companies.</p>
<p>GW has lost its flavor, I see the company with apathy now, so I really don&#8217;t care  what will happen to GW, if it falls the gap will be filled, that is the way of life, everyone who says that GW is so big that the gap will be too huge to fill are wrong, there is no written rule saying that a single big company falling must be filled with another big company, the gap can easily be filled with lots of smaller companies.</p>
<p>as it is now GW can not fall, the managers must be intending to make GW fall for it to fall, some quick but smart moves regarding prices, rules design and presentation, but more importantly public image and advertising can get the company back standing (even thought GW is notorious for doing exactly  the opposite of what they should). what I do want and trust me that is the best option regarding the hobby is GW to cease been the sole big company (mind you I don&#8217;t want them to cease exist I don&#8217;t want them to be alone as the sole big company), I wish for another company (any one) to become as big as GW, or better even more companies, so that there can be proper competition, that will make the wargames industry move forward in all respects and that will be good.</p>
<p>just my ideas.</p>
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		<title>By: Steve</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9147</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 06 Jun 2007 11:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9147</guid>
		<description>One could liken GW to Microsoft.  Where would that Industry be without MS?  All of the points made so far could apply to both of them.  Much of the industry grew up around the big companies.  I don't think we'll be seeing GW leave anytime soon, but they do need to change to keep theor customers.</description>
		<content:encoded><![CDATA[<p>One could liken GW to Microsoft.  Where would that Industry be without MS?  All of the points made so far could apply to both of them.  Much of the industry grew up around the big companies.  I don&#8217;t think we&#8217;ll be seeing GW leave anytime soon, but they do need to change to keep theor customers.</p>
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		<title>By: trajan</title>
		<link>http://www.tabletopgamingnews.com/2007/06/05/8019/comment-page-1#comment-9146</link>
		<dc:creator>trajan</dc:creator>
		<pubDate>Wed, 06 Jun 2007 11:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.tabletopgamingnews.com/?p=8019#comment-9146</guid>
		<description>I also believe that many of the industry's artists and designers owe something to GW. Some were given their first break by GW and improved within that company before branching out on their own. There is also the inspiration of gaming ideas. Just the fact that a few gamers don't like what GW produce, has inspired them to develop their own alternatives. 

They have also catered for a lot of older gamers withtheir Specialist Games products. These allow for young and new gamers to develop into different styles of games whilst keeping within the GW hobby worlds. To suggest that these should be ended would turn a lot of players away from GW altogether.

It would be a great loss if GW did close down. The service they offer is invaluable and has kept miniatures gaming popular in the face of hi-tech opposition, which is getting bigger and better every year. I think that they will move with the times and get into the pre-painted market.</description>
		<content:encoded><![CDATA[<p>I also believe that many of the industry&#8217;s artists and designers owe something to GW. Some were given their first break by GW and improved within that company before branching out on their own. There is also the inspiration of gaming ideas. Just the fact that a few gamers don&#8217;t like what GW produce, has inspired them to develop their own alternatives. </p>
<p>They have also catered for a lot of older gamers withtheir Specialist Games products. These allow for young and new gamers to develop into different styles of games whilst keeping within the GW hobby worlds. To suggest that these should be ended would turn a lot of players away from GW altogether.</p>
<p>It would be a great loss if GW did close down. The service they offer is invaluable and has kept miniatures gaming popular in the face of hi-tech opposition, which is getting bigger and better every year. I think that they will move with the times and get into the pre-painted market.</p>
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