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  • Talking about prognostications

    Editorial

    Recently Ryan S. Dancey posted some 2007 predictions for the Hobby Gaming industry in his blog. I’ve read through the article a few times and thought that I’d post my own comments on his predictions. For the record I don’t think that Ryan is necessarily wrong its just that a few things he says don’t sync with my own feelings.

    That said, Ryan has far more experience in this industry than I do and indubitably has contacts in the companies that he discusses. I suspect that he has more concrete information than he leads one to believe in his blog post but is just presenting his comments as his own predictions to protect his source, or more commendably, to not be name dropping.

    That said, here are my own thoughts regarding some of the issues he discusses.

    By the end of 2007, Wizards of the Coast will have reduced its game output to Dungeons & Dragons and a handful of other RPG products of little consequence, Magic: The Gathering, and the Star Wars Starship Battles game.

    If Lucasfilm was only going to be seeing revenues from Wizards that came from a single game I don’t know that they would have extended their license deal they have with Wizards. The deal also specifically mentions the Star Wars RPG series and the Saga edition of the game is already planned and coming out soon.

    This isn’t to say that Wizards won’t be trimming their product lines. I wouldn’t be surprised to see the Axis and Allies line get the axe and while I will personally be sad if the Axis and Allies: War at Sea title doesn’t get published I have always been quite curious about the lack of advance publicity for the game.

    Ryan talks about companies going mainstream and it almost seems that Axis and Allies is a title that would do far better in toy stores and other mass-market retail outlets than it does in Hobby Game stores. If it doesn’t do so already. I’m not privy to the sales figures for these games so this is supposition on my part.

    WotC will be preparing to attempt to ride a small number of horses extra hard to meet the demands of corporate parent Hasbro for the next few years.

    Nothing to disagree with here but it seems to me that any Star Wars branded game is a cash cow for Wizards (and therefore Hasbro) and it seems unlikely to me that they would stop developing the products.

    Before the end of 2007, Games Workshop will announce it is either being bought, is going private, or is merging with some other entertainment venture to form a new entity. On November 27th, Games Workshop was notified that Fidelity International had liquidated its position in Games Workshop’s stock, selling approximately 2.4 million shares, or 7.83% of the company. On or about that date, 6 million shares, or more than a third of the company, changed hands.

    I’m always confused about what does and doesn’t make a good time for a company to be purchased. Ryan has more experience in this than I do having helped broker the TSR purchase of WotC. GW doesn’t strike me as a good purchase target at the moment. It hasn’t gone anywhere but sideways for the last three years and I don’t see anyone who manages the company who has the slightest clue how to bring back their customers.

    He is correct that the institutional investors that own large portions of GW may be (and should be) attempting to shake the company up to get sales back but I think its already too late. GW’s near-term goals are really just to stop hemorrhaging customers.

    Tom Kirby, Michael Sherwin and Mark Wells have recently been repurchasing stock with their own funds. This would lead one to think that the company is either planning its own stock repurchase and the management is trying to get themselves in a postion to make some funds from that or that they know a sale is in the works or they plan to sell the company.

    I am again left to wonder who would buy GW? Perhaps one of their larger investors will seek to gain a controlling postion in the company. That seems somewhat more likely than someone attempting to buy GW. Its sales are flat, it has a gigantic and expensive retail arm and even the people who play their games don’t like the company.

    One idea that might be more likely is a spinoff company, similar to Marvel rebranding itself as Marvel Enterprises and moving into the business of making its own movies and animated series based on its stable of characters. This might be an interesting property to own a part of and one can see investors looking at this as a way to recoup money invested in GW.

    By the end of the year, Privateer Press’ successes will make it a likely takeover target, as Matt Wilson and his team try to navigate the incredibly challenging shift from startup to successful sustained growth company while remaining independent.

    Privateer Press was founded by people who left companies like WotC to be able to control their own creations and be in control of the design and development of those creations. As such I can’t see them turning around and selling the fruits of that labour to someone like Hasbro or Mattel. I think Matt Wilson and Brian Snoddy already know what would happen to their company if they sold it to a larger corporation and that alone will stave off any sale until such point as Matt and co. want to cash out.

    And why would you want to do that when you’re right at the cusp of first real large-scale success with the company?

    WizKids will make a graceful, if forced, departure from the hobby gaming market, seeking to mainstream their offerings, and migrate the bulk of their sales into the mass market channel.

    WizKids recently announced that they will be distributing their products only through Diamond/Alliance. I think this is the first step in moving out of the Hobby Game area altogether. WizKids has had a series of poorly received products and it wouldn’t surprise me to find out that only their Heroclix line was making any money. Crimson Skies, Mage Knight, Rocketmen, High Stakes Drifter, MLB Sportsclix and Creepy Freaks all came and went quickly and even the obvious tie-in with the Pirates of the Caribbean movies isn’t helping their sales of Pirates CMG packs.

    WizKids and WotC suffer from the same CMG business model that only works if gamers have a compelling reason to collect the product. Heroclix works because its basically one of the only ways that tabletop gamers can play with a wide range of superhero figures. This is the same reason that the Star Wars miniature games are so successful for Wizards. If you want to have a tabletop game with Droids and Clones from the New Trilogy you only have one source for figures. Games like MechWarrior and Mage Knight have far more competition and competing products that provide a better game.

    I’m actually surprised that WizKids made it through 2006 and like Ryan I won’t be surprised if 2007 sees us producing retrosepctives on the history and demise of WizKids.

    The one area where I wholeheartedly agree with Ryan is that the retail sector is in danger of immanent collapse in the US. Canadian retailers are sheltered somewhat by duties, shipping and exchange which adds a price buffer to sales from US online retailers. The fact remains that “brick and mortar” retailers are going to continue to get hammered by online sales. The Hobby Game market is, like almost all aspects of society, being wildly influenced by the spread of the Internet. If you read TGN you are a part of this process. You get news from websites, you probably participate in gaming conversations in online message boards. Its easy enough to find information about the games you play online and its a short step from there to purchasing miniatures online as well. A few clicks and you’ve purchased a new Infinity starter and the rulebook. And probably for less than your local game store. It is difficult to compete with that and 2007 will indeed see the continued decline of the local hobby retailer.

    Ryan’s full blog post is worth the read and I urge you to take a few moments to have a look through it if you haven’t done so already as its a thought provoking piece about the industry we all love.

    13 Responses to “Talking about prognostications”


    artbraune says:

    I have always thought that Wizards blew it with the Axis & Allies CMG. They had a perfect opportunity to steal market share from Battlefront by making reasonably painted, accurately modeled WWII figs. Instead they tossed scale, painting, and accuracy out the window. Take a look at any of the 1/144 WWII pre-paints - Dragon Can.Do, Takare World Tank Museum, Popy Projekt Panzer - all stellar paint jobs, accurate, and scaled properly. Frankly I am surprised the A&A minis is still around.


    Zac says:

    I was also surprised that the game saw any expansions. I’m even more surprised that the War at Sea series is using the same ruleset.

    That said, I don’t know that either of those games is aimed at wargamers. The rules and models all look as if they were aimed at a 10-13 market and the scale of the War at Sea ships makes sense only if you view them as being aimed more as toys that gaming miniatures.

    Which is odd since, as you said, there were people salivating at the idea of buying Axis and Allies boosters to build FoW armies.

    I think that part of the perceived problem from out perspective is that we, as a market, aren’t as large as the number of people that might buy the game online or at stores like Toys R’ Us


    iratesquirrel says:

    I found the editorial more interesting than the blog. The blog was not really that enlightening. The industry is always failing and about to collapse, the rest is very much similar to internet scuttlebutt that has been going around for awhile. Also companies such as Battlefront, Rackham and now Corvus Belli’s infinity which have or will bite into GW gamers, were not mentioned and you cannot really divest boardgames from the conversation when talking about retailers. Also where did Mr. Dancey get his numbers and statistics?


    Neuro says:

    Guys like Dancey are a dime a dozen. They’re on the inside, the movers and shakers. Spreadsheets and PowerPoint presentations are their daily diet.

    He predicts some failures, but doesn’t offer solutions. Also, why is Europe (and Asia) just something on the periphery in his blog post?

    Anyway, best he continue his Apple worship, iPod collecting and predictions of doom.


    Phillip says:

    The only good thing about the blog is that he is a Mac user like me!

    He virtually ignored the European market and a number of expanding gaming companies.

    Local gaming shops do face extinction, however, if they continue to try and plod along and murky small shops with no gaming areas. Those that do well (in the UK) are gaming focused such as Fan Boy Three, ID Gaming, Wargames Emporium and Wargames Workshop.


    miniblogster says:

    The referenced article has a very American perspective. If you look at the GW balance sheet, I’m not sure they’d be so worried about the issue of getting deeper penetration in the more competitive US market, compared to non-UK Europe, where they already have a foothold, or in AsiaPac. There’s no reason to buy Privateer, given the IPR is so close to theirs, and you’d be paying a premium for revenue that isn’t really going to make a dent in the GW balance book (though ultimately it’s dependent on the relative price) - why not buy, say, Crocodile - less overlap and a big figure library?

    I do think it’s likely that GW could well go private though. Assuming they can’t grow their miniatures revenue, the value is the IPR - a fair number of toy and children’s properties have been bought up by banks and investment funds for that purpose. But then it’s a bit mysterious that they’re not looking to expand the IPR significantly (as opposed to increase miniatures prices and bring down miniature mass production costs) through establishment of new lines, rather than focusing everything into 40k, WHFB and LotR. Maybe they think they couldn’t do it quickly enough.

    If I were in their position I’d be (in ascending order of difficulty and descending order of obviousness):

    - trying to work out how to sell stuff (as opposed to make stuff) in China and India, and more stuff in contintental Europe, including the new EU states

    - thinking about mechanisms to license other corners of the IPR - eg BFG, Necromunda

    - maybe thinking about whether I could exploit the Warhammer Historicals line by buying another figure manufacturer (Foundry? GB?) for their figures library (someone told me this is difficult with Foundry due to the way rights are balanced between them and the sculptors). Another possible target would be Battlefront (which might actually make an impact in the UK market, where junior and high schools have their own warhammer clubs, and the school curriculum is obsessed with WWII, but that in turn depends on whether that market is saturated, in which case GW would just be cannibalising its own sales).

    But ultimately the difficulty of any of this is that the core UK market is very much constrained by how much stock you can put on the shelves of the (not very big) GW stores.

    - trying to decide whether I could expand sales in the current core markets by bringing out another setting (Warhammer Bronze Age? Warhammer Modern?). Or maybe a new setting tied to the above (Warhammer Cathay?).

    Anyway, all the above assumes they behave rationally, and that’s not a given.

    On the comments on White Wolf, I guess there must be plans to make a WoD MMOG given the acquisition (which I’d not noticed) but those things take a lot of time and money to do properly. I don’t know how the new company is for cash - maybe acquiring a big range of IPR on the cheap helps it for fundraising or to increase value for acquisition by someone else.


    Zac says:

    It is odd that he doesn’t mention boardgames. I play far more of them now than I did previously as do all of my friends (How many of you have bought a copy of BattleLore?) and the most successful game store in town sells mostly boardgames.

    trying to decide whether I could expand sales in the current core markets by bringing out another setting

    GW does own Warhammer Historical which not only sells a lot of Warhammer Ancient Battles books but also sells the Legends of the Old West books based on the LotR ruleset.

    My understanding is that they do this because they don’t want to sell miniatures in those other markets. I don’t think that enough of their core market is interested in the periods and the people that are won’t pay GWs prices for the minis. So they have a fairly successful niche business providing rules and supplements for two other periods.

    I think GWs best bet is to privatise itself and then use the lack of shareholder pressure to try to rebuild as a company that was closer to their original goals. Not sure if the current management team is interested in that though.

    Local gaming shops do face extinction, however, if they continue to try and plod along and murky small shops with no gaming areas.

    Those shops are indeed in trouble but I know of places that offer gaming areas that are still losing sales to online stores. Mind you, some of the most successful store I know of in the US and Canada have huge gaming areas.


    Stu says:

    I work in the software industry where pundits like this are a dime a dozen. In the end crystal ball gazing like this simply amounts to personal opinion.

    Not to mention I’d be very surprised to see GW revert to a private company (how could they afford to?) and who’d be interested in purchasing them really at this point?


    watcher says:

    meh, i see alot of points there, my position on 2007 is very simple (ill only address the miniture market here, as thats what im most familliar with):

    GW will price rise in april, this will have one of two effects:

    a) GW continue, less sales are ignored due to no dropped profits

    b) GW profits drop sharp, hasbro buy them out cheap, what hasbro do with them (im thinking prepaints) is anyones guess (btw: i say hasbro due to the fact that a domination of the industry is something they could do, WotC and GW? if they salvage GW theyd be rakeing it in)

    mongoose have had an intresting start to 2007, after the frankly disasterous release of battlefield: evolution, theyve got to work hard to keep thier place, SST was set to be the big thing in 2005, but they diddnt push it enough, the rerelease in april should bring some life back, and could well turn around thier luck, due to the emphasis on movie designs this time round, something which they should have pushed first off, prepainted figures also mean they can push into the mainstream.

    rackham? i never know with them, AT-43 is theyre big thing this year, i dont see it getting quite as reknowned as confrontation, but should make a good first push into the sci fi games market, i dont think the pre painted part of the game will afect it either way

    im expecting something big from privateer this year, most likely a new format game announced at gen con, should be intresting, im expecting announcment of a ccg from them this year as well.

    corvus bell will be the success of the year, theyre going to look PP look slow into thier rise to prominance if they play thier cards right


    wyrdlyng says:

    Gaming shops without gaming areas have no chance these days. The only incentive to go to one is to buy goods which you can get for cheaper online. At least with a gaming area you get in-store sales because many gamers are lazy and it’s just easier to buy something while you’re there. :D

    Apparently, Europe isn’t worth considering. Very American mindset. :p

    PP’s going along fine, so starting a CCG would be a major mistake. CCG market’s already flooded and a great number of wargamers (especially in my area) despise CCGs. I would like to see them bring more factions into the fold of their existing games though.

    And most local gaming stores do good sales in boardgames (especially with non-gamers or casual wargamers or the younger crowd who can’t afford $300+ for a new army).

    Also, if you’ve kept track of Ryan Dancey’s predictions over the past years, you’d see that he always predicts more doom and gloom than actually occurs. According to him, gaming stores shouldn’t even exist by now.


    wildger says:

    I feel that the prediction is based on one’s opinion rather than based on any hard facts. My prediction for this year, without any hard data to support my views, is this:

    GW profit continues to slide. Kids and teenagers are going into video games. They don’t want to spend so much time in painting. Some GW retailer stors will close down.

    Privateer Press will continue to do well with their warmachine and hordes. I do not realize that the company is starting a CCG. That will be a hugh mistake.

    The market for pre-painted minis is potentially hugh. Any veteran Mechwarrior and Mage Knight players will tell you that they have spent hundred of dollars and some over a thousand on these figures. This does not include those for DDM, Star War and A&A. Any gaming companies who do not acknowlege this market are simply ignorant. While Wizkids is going downhill, Rackham will enjoy their success with AT-43. I won’t be surprised if WK has only heroclix left by the end of this year.

    Regarding Wotc, Magic gathering and DDM will continue to be strong. A&A is sliding down. It is a matter of time before it is terminated. The Star War battleship is looking more like a one time production only. The company has put out a lot of products but I don’t think that it is making any headway.

    Mongoose Publishing is wise to start a pre-painted miniature line but their administrative decision is sub-par. Besides tje painting quality, a system based on a modern/near future warfare has so many potential problems that they are simply trying to wear a hat too big for themselves. I am looking foward to SST:EVO instead. I hope that MGP will eventually do well.

    Unles there is gaming area available, the FLGS will not survive. Even if an area is present, they will still struggle very hard with internet pricing.


    steeldragon says:

    Both blogs had interesting predictions… I believe it’s important to notice the U.S. orientation. I believe europe has no saying at all over U.S. internal market, so one thing might be a total failure on one side of the Atlantic and a total success on the other. I strongly suspect that Rackham has no important share of the american market, if Battlefront, Rackham and Corvus Belli are able to bite a 3% of miniature market on America I will be surprised.

    I do believe the non-french releases for Confrontation are an extra buck for Rackham and not something that is part of a steady growing plan… otherwise they’ll probably would have hired by now someone to do C3 english translations right, prevented the german crash and so on. My guess AT-43 is the first try to do something really global, and I don’t know how it will do, due to my own personal feelings about the game, since I’m not on the target group for it.

    I do hope Privateer stays independent, I still recall TSR days and were much better than now, but I guess it’s my old age. GW should buy itself again, and I really hope, as a fan, they return producing a new smaller scale game every few years, producing some spikes on GW sales.

    FLGS are doomed, even down here where you need an international credit card, my local game store is charging for use of the tables… the dumbest tactic of all, specially if the other store, that mainly carries tank kits and radiocontrolled cars has no gaming space but is cheaper. But no one listens to me and I’ve been working in a store since ‘97.

    I believe Mongoose will not be able to become truly massive, something is missing and I don’t know if it’s the marketing, the minis or what, but I strongly doubt they will strike gold. Hopefully they will not fumble it badly, or the RPGs will provide enough financial backup, since, at least, they are trying to do something different, and I hope they will keep around.

    A few years ago a friend and I were talking about what game introduce and support in here, he wanted Confrontation and my preferences were on the Warmachine side. Since he was the one with the money he introduced Confrontation and now we have a bunch of old gamers that tried the system and about two new gamers that play only Confrontation. Rackham charges you for everything, even promotional material, and eventually you will get what you need for your warband and stop buying, returning with the eventual release for your warband.


    guildofblades says:

    __trying to work out how to sell stuff (as opposed to make stuff) in China and India, and more stuff in contintental Europe, including the new EU states___

    While the urban populations of China (you have to ignore than 800-900 million rural farmers and villagers as they don’t have access to international markets or have the funds to invest in gaming) do represent a rather large market, ~ 300 million peoples, or roughly a tad bit larger than the US, selling miniatures games there represents something of a problem.

    First, the average income there is akin to Y750 to Y1000, that is only roughly equal to $90US to $125. While housing, food, etc may be relatively cheaper and the economy is definitely growing at a good pace, it would be a very small portion of the overall populace that could afford much gaming. And as gaming goes, GW represents some of the most expensive to get into and collect.

    Further, intellectual property rights protections of small, non Chinese companies is next to nil at present. So if GW did invest a lot of money to build an interest in their figs and games among the more affluent populace (the ones that could afford GW), a local chinese company would just duplicate the molds and sell cheaper local knock offs. GW would have very little legal recourse.

    I do think that China represents an absolutely HUGE potential gaming market and its a market game manufacturers will ultimately have to open up. The Guild of Blades has a few freelancers in China presently working on translations of some of our board games and other gaming products with plans to open a small chain of game stores in a single city in China by 2010 and will expand from there. But….the only way this works is if we produce China language specific products that have much cheaper packaging and production quality standards in order to bring the price down to a level that the local populace can actually afford what we are selling. While we’ll still sell some “premium” editions (ala, regular editions) there, we expect those sales to be limited. In China, with cities of extreme population density and low per capita income, profit generally must come in doing business volume.

    Ryan S. Johnson
    Guild of Blades Publishing Group
    http://www.guildofblades.com
    http://www.1483online.com
    http://www.thermopylae-online.com


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